Exemple #1
0
 public void CreateRandomTiles()
 {
     for (int h = 0; h < this.size.height; h++)
     {
         for (int w = 0; w < this.size.width; w++)
         {
             //with the randomization of the tiles, we're going to randomize whether or not this is buildiable
             int rand = JsMath.round(JsMath.random());
             //int rand = (new Random()).Next(0, 1);
             //check whether the random # is 0 or 1, the long way, because apparently boolean.parse won't figure it out
             bool buildable = false;
             if (rand == 1)
             {
                 buildable = true;
             }
             Tile aTile = new Tile("", true, buildable);
             aTile.SetParentStage(this);
             aTile.SetPosition(w, h);
             stageTiles.Add(aTile);
         }
     }
 }
Exemple #2
0
 public void SetBackgroundTile(Tile tile)
 {
     for (short row = 0; row < this.size.height; row++)
     {
         for (short col = 0; col < this.size.width; col++)
         {
             Tile newTile = new Tile(tile.GetName(), tile.GetWalkable(), tile.GetBuildable());
             newTile.SetPosition(col, row);
             this.stageTiles.Add(newTile);
             newTile.SetParentStage(this);
         }
     }
 }
Exemple #3
0
        public Tile AddTile(string name, bool walkable, bool buildable, Point tilePos)
        {
            // If a tile already exists at this position, destroy it (for now)...
            foreach (Tile tile in this.stageTiles)
            {
                if (tile.GetPosition().x == tilePos.x && tile.GetPosition().y == tilePos.y)
                {
                    //this.stageTiles.Remove(tile);
                    //tile.Destroy();
                    tile.SetBuildable(buildable);
                    tile.SetWalkable(walkable);
                    tile.SetSprite(Sprite.GetSpriteByName(name));

                    return tile;
                }
            }

            // (else)
            Tile newTile = new Tile(name, walkable, buildable);
            newTile.SetPosition(tilePos.x, tilePos.y);
            this.stageTiles.Add(newTile);
            newTile.SetParentStage(this);

            return newTile;
        }