public void TileMouseOver(Tile tile) { this.overTile = tile; this.overHeart = Heart.None; switch (this.currentState) { case ClickState.Idle: this.GetPlayerLey().MouseOverPath(tile.link); tile.SetLeyLineVisibility(true); break; case ClickState.TileDown: this.UpdateLey(); break; case ClickState.HeartDown: this.UpdateLey(); break; } }
public void TileMouseOut(Tile tile) { tile.SetLeyLineVisibility(false); }