public void Throw(Throwable item) { // sets the Inverse Kinematics to false so the player's hand can be reset to normal GetComponent <IkBehaviour>().ikActive = false; // player no longer holding any item currentHeldItem = null; // resets the item's conditions as it is no longer picked up item.ItemDropped(this); // disables fake rock actualCamera.transform.GetChild(0).gameObject.SetActive(false); photonView.RPC("ThrowRPC", RpcTarget.All, item.transform.GetComponent <PhotonView>().ViewID); }