void createThrowable(string l, bool isTrace)
    {
        GameObject t = Instantiate(throwable_prefab) as GameObject;

        t.transform.parent        = this.transform;
        t.transform.localPosition = new Vector3(spriteRenderer.bounds.extents.x, 0, 0);

        Throwable th = t.GetComponent <Throwable> ();

        th.Init();
        th.setLetter(l);
        th.setTrace(isTrace);

        //if it's a trace, launch it
        if (isTrace)
        {
            throwable = th;
            th.launch(throwable_angle, transform.position);
        }
    }