public void Interact()
        {
            if (carryState == CarryState.NOT_CARRYING)
            {
                if (status.debugging)
                {
                    Debug.DrawRay(transform.position + transform.up * 0.5f, transform.forward * pickupRaycastDistance, Color.magenta, 0.3f);
                }

                RaycastHit hit;
                Ray pickupRay = new Ray(transform.position + transform.up * 0.5f, transform.forward);
                if (Physics.Raycast(pickupRay, out hit, pickupRaycastDistance))
                {
                    if (hit.collider.tag == "Throwable")
                    {
                        // Object is a throwable, pick it up
                        GameObject obj = hit.collider.gameObject;
                        heldObject = obj.GetComponent<Throwable>();
                        carryState = CarryState.CARRYING;
                        heldObject.BeInteractedWith(gameObject, carryPosition);
                    }
                }
            }
            else if (carryState == CarryState.CARRYING)
            {
                carryState = CarryState.NOT_CARRYING;
                heldObject.GetThrown(transform.forward * throwStrength);
                heldObject = null;
                audioScript.Throw();
            }
        }