public override void Dispose() { collider.dispose(); collisionableSphere.dispose(); collisionableAABB.dispose(); collisionableCylinder.dispose(); }
public override void Dispose() { colliderCylinder.dispose(); colliderCylinderFixedY.dispose(); collisionableSphere.dispose(); collisionableMeshAABB.dispose(); collisionableCylinder.dispose(); }
public override void Dispose() { box.dispose(); box2.dispose(); sphere.dispose(); triagleAABB.dispose(); obb.dispose(); }
public override void Dispose() { mesh.dispose(); box2.dispose(); boundingSphere.dispose(); meshObb.dispose(); obb.dispose(); triangle = null; }
//redefine dispose para incluir al boundingsphere new public void dispose() { boundingSphere.dispose(); base.dispose(); }
public void Dispose() { enemigo.dispose(); cabeza.dispose(); }
public override void close() { collider.dispose(); collisionableSphere.dispose(); }
public override void Dispose() { Sphere.dispose(); }
public void Dispose() { BoundingSphere.dispose(); }