public override void Dispose()
 {
     collider.dispose();
     collisionableSphere.dispose();
     collisionableAABB.dispose();
     collisionableCylinder.dispose();
 }
 public override void Dispose()
 {
     colliderCylinder.dispose();
     colliderCylinderFixedY.dispose();
     collisionableSphere.dispose();
     collisionableMeshAABB.dispose();
     collisionableCylinder.dispose();
 }
 public override void Dispose()
 {
     box.dispose();
     box2.dispose();
     sphere.dispose();
     triagleAABB.dispose();
     obb.dispose();
 }
 public override void Dispose()
 {
     mesh.dispose();
     box2.dispose();
     boundingSphere.dispose();
     meshObb.dispose();
     obb.dispose();
     triangle = null;
 }
예제 #5
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 //redefine dispose para incluir al boundingsphere
 new public void dispose()
 {
     boundingSphere.dispose();
     base.dispose();
 }
예제 #6
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 public void Dispose()
 {
     enemigo.dispose();
     cabeza.dispose();
 }
예제 #7
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 public override void close()
 {
     collider.dispose();
     collisionableSphere.dispose();
 }
 public override void Dispose()
 {
     Sphere.dispose();
 }
예제 #9
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 public void Dispose()
 {
     BoundingSphere.dispose();
 }