public void OnEnable() { screen = (TextureOverlay)target; o = screen.gameObject; boost = PlayerSettings.colorSpace == ColorSpace.Linear; CameraPreview.Boost(boost); }
private void Awake() { if (screen == null) { screen = gameObject.transform.GetChild(0).gameObject; finalMat = screen.GetComponent <Renderer>().material; screenManager = GetComponent <TextureOverlay>(); } #if !UNITY_EDITOR Debug.Log("Load Chroma keys"); LoadChromaKeys(); UpdateShader(); #endif }
public void OnEnable() { screen = (TextureOverlay)target; o = screen.gameObject; }