public void Fire() { if (ready) { projectile.holder.GetComponent <Holding>().releaseItem(spoon.transform.position); Debug.Log("Firing!"); projectile.GetComponent <Rigidbody>().AddForce(Vector3.up * 1f); ready = false; spoon = null; projectile = null; } }
public void readyFire(SpoonController newSpoon, Pickable newProjectile) { spoon = newSpoon; projectile = newProjectile; ready = true; }