Пример #1
0
 public void OnEnable()
 {
     screen = (TextureOverlay)target;
     o      = screen.gameObject;
     boost  = PlayerSettings.colorSpace == ColorSpace.Linear;
     CameraPreview.Boost(boost);
 }
Пример #2
0
    private void Awake()
    {
        if (screen == null)
        {
            screen        = gameObject.transform.GetChild(0).gameObject;
            finalMat      = screen.GetComponent <Renderer>().material;
            screenManager = GetComponent <TextureOverlay>();
        }
#if !UNITY_EDITOR
        Debug.Log("Load Chroma keys");
        LoadChromaKeys();
        UpdateShader();
#endif
    }
 public void OnEnable()
 {
     screen = (TextureOverlay)target;
     o      = screen.gameObject;
 }