public static void DrawBlock(Block block, int x, int y, int z, PlayerCamera camera)
        {
            string textureName = TextureMap.GetTextureNameFromID(block.ID);

            if (textureName == "")
            {
                return;
            }

            Texture texture = TextureMap.GetTexture(textureName);

            Cube.Texture  = texture;
            Cube.Position = GridLatch.WTMGetBlock(x, y, z);
            Cube.Draw(camera);
        }