Exemple #1
0
        public void Raytrace()
        {
            Parallel.For(0, Rays.Length, (i) =>
            {
                while (Rays[i].Radius > 1 && Rays[i].Radius < TextureMap.Radius)
                {
                    var radius = Rays[i].Position.Length();
                    var h2     = Vector3.Cross(Rays[i].Position, Rays[i].Velocity).LengthSquared();
                    var accel  = (float)(-1.5 * h2 / (radius * radius * radius * radius * radius)) * Rays[i].Position;

                    Rays[i].Position += Rays[i].Velocity * Step;
                    Rays[i].Velocity += accel * Step;
                }

                if (Abs(Rays[i].Radius - TextureMap.Radius) <= 10 * Step)
                {
                    Rays[i].Color = TextureMap.ColorAt(Rays[i].Position);
                }
            });
        }