public void createBlock() //Create the block { current_block.randomShape(); current_block.set_CurrentX(1); current_block.set_CurrentY((int)constant.BOARD_WIDTH / 2); if (!tryMove(current_block, current_block.get_CurrentX(), current_block.get_CurrentY())) { current_block.setBlockShape(TetrisBlock.Blocks.No_shape); started = false; isGameOver = true; } }