public void MoveBlock(string direction) { if (activeBlock != null) { if (direction == "left") { activeTetris.SetInput(Vector3.left); } if (direction == "right") { activeTetris.SetInput(Vector3.right); } if (direction == "forward") { activeTetris.SetInput(Vector3.forward); } if (direction == "back") { activeTetris.SetInput(Vector3.back); } } }