public void CreateNewBlock()
 {
     Debug.Log("Spawning new tetris block");
     TetrisBlock newBlock = new TetrisBlock(isAI);
     newBlock.pos = new TetrisBlock.CoOrd(5, 20);
     newBlock.CalculateAdditionalPos();
     TetrisBlock.CoOrd[] coords = newBlock.GetInhabitedCoords();
     for (int i = 0; i < coords.Length; i++)
     {
         if (tetris2DMap[coords[i].xCord, coords[i].yCord].cubeInPos)
         {
             GameOver();
             return;
         }
     }
     activeBlock = newBlock;
     AIplacedBlock = false;
 }