private void Awake() { sp = GetComponent <SpringJoint2D>(); rigidbody = GetComponent <Rigidbody2D>(); testtrial = GetComponent <TestMyTrail>(); render = GetComponent <SpriteRenderer>(); }
void Awake() { sp = GetComponent <SpringJoint2D>(); rg = GetComponent <Rigidbody2D>(); springPos = transform.Find("springPos"); testMyTrail = GetComponent <TestMyTrail>(); }
public void Awake() { sp = GetComponent <SpringJoint2D>(); rd = GetComponent <Rigidbody2D>(); mt = GetComponent <TestMyTrail>(); spriteRenderer = GetComponent <SpriteRenderer>(); }
private void Awake() { m_SpringJoint = gameObject.GetComponent <SpringJoint2D>(); m_Rigidbody = gameObject.GetComponent <Rigidbody2D>(); m_Trail = gameObject.GetComponent <TestMyTrail>(); m_SpriteRenderer = gameObject.GetComponent <SpriteRenderer>(); }
private void Awake() { sp = transform.GetComponent <SpringJoint2D>(); rg = transform.GetComponent <Rigidbody2D>(); myTrail = transform.GetComponent <TestMyTrail>(); render = transform.GetComponent <SpriteRenderer>(); }
private void Awake() { PlayerTrail = GetComponent <TestMyTrail>(); rig = GetComponent <Rigidbody2D>(); //获取主角刚体组件 Anim = gameObject.GetComponent <Animator>(); PlayerSliderBlood = gameObject.GetComponent <Slider>(); }
private void Awake() { sp = GetComponent <SpringJoint2D>(); rp = GetComponent <Rigidbody2D>(); myTrail = GetComponent <TestMyTrail>(); }
public Sprite hurt; //存储受伤照片 private void Awake() { //对变量进行初始化 sp = GetComponent <SpringJoint2D>(); rg = GetComponent <Rigidbody2D>(); myTrail = GetComponent <TestMyTrail>(); render = GetComponent <SpriteRenderer>(); }
protected SpriteRenderer spriteRenderer; //鸟的精灵渲染器组件 void Awake() { slingshot = GameObject.Find("Slingshot").transform; sp = gameObject.GetComponent <SpringJoint2D>(); rbody = gameObject.GetComponent <Rigidbody2D>(); testMyTrail = GetComponent <TestMyTrail>(); spriteRenderer = GetComponent <SpriteRenderer>(); }
private void Awake() { sj = GetComponent <SpringJoint2D> (); rb = GetComponent <Rigidbody2D> (); trail = GetComponent <TestMyTrail>(); controlable = false; render = GetComponent <SpriteRenderer>(); }
private void Awake() { sp = gameObject.GetComponent <SpringJoint2D>(); rg = gameObject.GetComponent <Rigidbody2D>(); myTrail = gameObject.GetComponent <TestMyTrail>(); }
private void Awake() { sp = GetComponent <SpringJoint2D>(); //脚本将自动识别物体中的SpringJoint2D组件,并将其赋值给sp rg = GetComponent <Rigidbody2D>(); //组件赋值 myTrail = GetComponent <TestMyTrail>(); //获取拖尾效果脚本 }