예제 #1
0
 private void Awake()
 {
     sp        = GetComponent <SpringJoint2D>();
     rigidbody = GetComponent <Rigidbody2D>();
     testtrial = GetComponent <TestMyTrail>();
     render    = GetComponent <SpriteRenderer>();
 }
예제 #2
0
 void Awake()
 {
     sp          = GetComponent <SpringJoint2D>();
     rg          = GetComponent <Rigidbody2D>();
     springPos   = transform.Find("springPos");
     testMyTrail = GetComponent <TestMyTrail>();
 }
예제 #3
0
 public void Awake()
 {
     sp             = GetComponent <SpringJoint2D>();
     rd             = GetComponent <Rigidbody2D>();
     mt             = GetComponent <TestMyTrail>();
     spriteRenderer = GetComponent <SpriteRenderer>();
 }
예제 #4
0
 private void Awake()
 {
     m_SpringJoint    = gameObject.GetComponent <SpringJoint2D>();
     m_Rigidbody      = gameObject.GetComponent <Rigidbody2D>();
     m_Trail          = gameObject.GetComponent <TestMyTrail>();
     m_SpriteRenderer = gameObject.GetComponent <SpriteRenderer>();
 }
예제 #5
0
파일: Bird.cs 프로젝트: jsmask/AngryBirds
 private void Awake()
 {
     sp      = transform.GetComponent <SpringJoint2D>();
     rg      = transform.GetComponent <Rigidbody2D>();
     myTrail = transform.GetComponent <TestMyTrail>();
     render  = transform.GetComponent <SpriteRenderer>();
 }
예제 #6
0
파일: Player.cs 프로젝트: jaheel/SpriteHit
 private void Awake()
 {
     PlayerTrail       = GetComponent <TestMyTrail>();
     rig               = GetComponent <Rigidbody2D>(); //获取主角刚体组件
     Anim              = gameObject.GetComponent <Animator>();
     PlayerSliderBlood = gameObject.GetComponent <Slider>();
 }
예제 #7
0
    private void Awake()

    {
        sp      = GetComponent <SpringJoint2D>();
        rp      = GetComponent <Rigidbody2D>();
        myTrail = GetComponent <TestMyTrail>();
    }
예제 #8
0
    public Sprite hurt;              //存储受伤照片

    private void Awake()
    {
        //对变量进行初始化
        sp      = GetComponent <SpringJoint2D>();
        rg      = GetComponent <Rigidbody2D>();
        myTrail = GetComponent <TestMyTrail>();
        render  = GetComponent <SpriteRenderer>();
    }
예제 #9
0
    protected SpriteRenderer spriteRenderer; //鸟的精灵渲染器组件

    void Awake()
    {
        slingshot      = GameObject.Find("Slingshot").transform;
        sp             = gameObject.GetComponent <SpringJoint2D>();
        rbody          = gameObject.GetComponent <Rigidbody2D>();
        testMyTrail    = GetComponent <TestMyTrail>();
        spriteRenderer = GetComponent <SpriteRenderer>();
    }
예제 #10
0
파일: Bird.cs 프로젝트: dfldylan/AngryBird
 private void Awake()
 {
     sj          = GetComponent <SpringJoint2D> ();
     rb          = GetComponent <Rigidbody2D> ();
     trail       = GetComponent <TestMyTrail>();
     controlable = false;
     render      = GetComponent <SpriteRenderer>();
 }
예제 #11
0
 private void Awake()
 {
     sp      = gameObject.GetComponent <SpringJoint2D>();
     rg      = gameObject.GetComponent <Rigidbody2D>();
     myTrail = gameObject.GetComponent <TestMyTrail>();
 }
예제 #12
0
 private void Awake()
 {
     sp      = GetComponent <SpringJoint2D>(); //脚本将自动识别物体中的SpringJoint2D组件,并将其赋值给sp
     rg      = GetComponent <Rigidbody2D>();   //组件赋值
     myTrail = GetComponent <TestMyTrail>();   //获取拖尾效果脚本
 }