private void Fly() { AudioPlay(fly); sj.enabled = false; trail.StartTrail(); Invoke("Dead", 5); Skillenable = true; }
private void Fly() { ifFly = true; AudioPlay(flying); myTrail.StartTrail(); sp.enabled = false; Invoke("Next", 5); }
IEnumerator Fly(float time)//携程控制小鸟受弹簧组件的时间 { isReleased = true; isFly = true; yield return(new WaitForSeconds(time)); sp.enabled = false; AudioPlay(fly); testMyTrail.StartTrail(); Invoke("Next", 3.5f); }
void Fly() { isRealased = true; isFly = true; //音效 AudioPlay(fly); //开始拖尾 myTrail.StartTrail(); sp.enabled = false; Invoke("Next", 5f); }
public void Fly() { mt.StartTrail(); sp.enabled = false; Invoke("Next", 4); }