public void Init(int X, int Y) { ChunkX = X; ChunkY = Y; var MapData = Noise2d.GenerateNoiseMap(ChunkX * ChunkManager.Instance.ChunkWidth, ChunkY * ChunkManager.Instance.ChunkHeight, ChunkManager.Instance.ChunkWidth, ChunkManager.Instance.ChunkHeight, 8, 256); var BaseTileData = new int[ChunkManager.Instance.ChunkWidth, ChunkManager.Instance.ChunkHeight]; var DecorationTileData = new int[ChunkManager.Instance.ChunkWidth, ChunkManager.Instance.ChunkHeight]; ChunkTileData = new TileData[ChunkManager.Instance.ChunkWidth, ChunkManager.Instance.ChunkHeight]; for (var i = 0; i < ChunkManager.Instance.ChunkWidth; i++) { for (var j = 0; j < ChunkManager.Instance.ChunkHeight; j++) { BaseTileData[i, j] = TerrainGen.TileForHeight((ChunkX * ChunkManager.Instance.ChunkWidth) + i, (ChunkY * ChunkManager.Instance.ChunkHeight) + j, MapData[i, j]); DecorationTileData[i, j] = -1; //527 var tree = TerrainGen.WantTree( (ChunkX * ChunkManager.Instance.ChunkWidth) + i, (ChunkY * ChunkManager.Instance.ChunkHeight) + j, MapData[i, j]); TileData tData = new TileData(); tData.ChunkTileOffsetX = i; tData.ChunkTileOffsetY = j; tData.TileBaseType = BaseTileData[i, j]; tData.TileDetailType = DecorationTileData[i, j]; tData.TileX = (ChunkX * ChunkManager.Instance.ChunkWidth) + i; tData.TileY = (ChunkY * ChunkManager.Instance.ChunkHeight) + j; tData.TileEntity = new Entity(); if (tree) { tData.TileEntity.addComponent <TIleCollider>(); tData.TileEntity.addComponent(new ResourceTile("wood", 527, tData)); } tData.UpdateWalkableState(); ChunkTileData[i, j] = tData; } } }