public override void OnGenerateFertileTiles(TerrainGen terrain)
 {
     for (int x = 1; x < World.inst.GridWidth - 1; x++)
     {
         for (int y = 1; y < World.inst.GridHeight - 1; y++)
         {
             terrain.SetFertileTile(x, y, 2);
         }
     }
 }