public void LoadTargetObject()
 {
     targetEditorObject = Resources.Load("Levels/TargetEditorScriptable") as TargetEditorScriptable;
     targetEditorArray  = targetEditorObject.targets;
 }
 void OnEnable()
 {
     targetObject = AssetDatabase.LoadAssetAtPath("Assets/SweetSugar/Resources/Levels/TargetEditorScriptable.asset", typeof(TargetEditorScriptable)) as TargetEditorScriptable;
 }