public void LoadTargetObject() { targetEditorObject = Resources.Load("Levels/TargetEditorScriptable") as TargetEditorScriptable; targetEditorArray = targetEditorObject.targets; }
void OnEnable() { targetObject = AssetDatabase.LoadAssetAtPath("Assets/SweetSugar/Resources/Levels/TargetEditorScriptable.asset", typeof(TargetEditorScriptable)) as TargetEditorScriptable; }