public void OnGo() { int no = dropdown.value - 1; Debug.Log("SELECTED ADF No " + no.ToString()); if (no < 0) { viewTangoInfo.UseADF = false; poseCont.m_baseFrameMode = TangoPoseController.BaseFrameSelectionModeEnum.USE_START_OF_SERVICE; tangoApp.UseADFOn3dr = false; tangoApp.Startup(null); } else { poseCont.m_baseFrameMode = TangoPoseController.BaseFrameSelectionModeEnum.USE_AREA_DESCRIPTION; viewTangoInfo.UseADF = true; tangoApp.UseADFOn3dr = true; tangoApp.Startup(list[no]); } this.gameObject.SetActive(false); }
/// <summary> /// Loads the Area Description. /// </summary> public void LoadAreaDescription() { // Check that Area Description has been found or do nothing if (string.IsNullOrEmpty(m_areaDescriptionUUID)) { AndroidHelper.ShowAndroidToastMessage("Please select a scan"); return; } else { m_areaDescription = AreaDescription.ForUUID(m_areaDescriptionUUID); m_tangoApplication.m_areaDescriptionLearningMode = false; m_tangoApplication.Startup(m_areaDescription); m_poseController.gameObject.SetActive(true); } m_panelAreaDescriptionPicker.SetActive(false); if (m_seeOnly) { m_panelSeeMenuTop.SetActive(true); } else { m_panelPlaceMenuSide.SetActive(true); } }
/// <summary> /// Start quality mode, creating a brand new Area Description. /// </summary> public void NewAreaDescription() { m_tangoApplication.Startup(null); // Disable the management UI, we are now in the world. m_managementRoot.SetActive(false); m_qualityRoot.SetActive(true); }
/// <summary> /// This is called when the Area Description export operation completes. /// </summary> /// <param name="isSuccessful">If the export operation completed successfully.</param> public void OnAreaDescriptionExported(bool isSuccessful) { if (!isSuccessful) { AndroidHelper.ShowAndroidToastMessage("Area Description export failed," + "other players will be unable to join game."); _QuitGame(); return; } m_tangoApplication.Startup(Globals.m_curAreaDescription); _StartPlayer(); }
public void OnTangoPermissions(bool permissionsGranted) { if (permissionsGranted) { AreaDescription[] list = AreaDescription.GetList(); AreaDescription mostRecent = null; AreaDescription.Metadata mostRecentMetadata = null; if (list.Length > 0) { // Find and load the most recent Area Description mostRecent = list[0]; mostRecentMetadata = mostRecent.GetMetadata(); foreach (AreaDescription areaDescription in list) { AreaDescription.Metadata metadata = areaDescription.GetMetadata(); if (metadata.m_dateTime > mostRecentMetadata.m_dateTime) { mostRecent = areaDescription; mostRecentMetadata = metadata; } } m_tangoApplication.Startup(mostRecent); } else { // No Area Descriptions available. Debug.Log("No area descriptions available."); } } }
public void OnTangoPermissions(bool permissionsGranted) { if (permissionsGranted) { AreaDescription[] list = AreaDescription.GetList(); AreaDescription.Metadata mostRecentMetadata = null; if (list.Length > 0) { // Find and load the most recent Area Description area = list[0]; mostRecentMetadata = area.GetMetadata(); foreach (AreaDescription areaDescription in list) { AreaDescription.Metadata metadata = areaDescription.GetMetadata(); if (metadata.m_name.Contains("nathanbrandon00")) { area = areaDescription; break; } } loadedMessage = "AREA LOADED" + Environment.NewLine; m_tangoApplication.Startup(area); loadSuccess = true; } } }
public void OnTangoPermissions(bool permissionsGranted) { if (permissionsGranted) { /* * AreaDescription[] list = AreaDescription.GetList(); * AreaDescription mostRecent = null; * AreaDescription.Metadata mostRecentMetadata = null; * if (list.Length > 0) * { * // Find and load the most recent Area Description * mostRecent = list[0]; * mostRecentMetadata = mostRecent.GetMetadata(); * foreach (AreaDescription areaDescription in list) * { * AreaDescription.Metadata metadata = areaDescription.GetMetadata(); * if (metadata.m_dateTime > mostRecentMetadata.m_dateTime) * { * mostRecent = areaDescription; * mostRecentMetadata = metadata; * } * } * * m_tangoApplication.Startup(mostRecent); * } * else * { * // No Area Descriptions available. * Debug.Log("No area descriptions available."); * } */ m_tangoApplication.Startup(null); } }
// Connect the service, assuming all the required permissions have been granted. IEnumerator _ConnectService() { // Display Startup UI. startupNotification.OnIntended(); // The thread will be busy running Shutdown() and Start(). // Here ensures startup notification will be drawn/displayed beforehand. yield return(null); if (!tango.m_areaDescriptionLearningMode && selectedADF == null) { // With this state, service would start completely blind. // Also we can't restart service from this state (for some reason). // We don't want it -- so don't start service. Debug.LogAssertion("Can't start service with this setup."); } else { yield return(null); DisconnectService(); // Just making sure. tango.m_enableMotionTracking = true; tango.m_enableAreaDescriptions = true; tango.Startup(selectedADF); } // Hide Startup UI. // This may not be invoked when the above procedure fails. startupNotification.OnStarted(); }
/// <summary> /// This is called when the permission granting process is finished. /// </summary> /// <param name="permissionsGranted"><c>true</c> if permissions were granted, otherwise <c>false</c>.</param> public void OnTangoPermissions(bool permissionsGranted) { if (permissionsGranted) { if (m_tangoApplication.m_enableADFLoading && m_areaDescription != null) { m_tangoApplication.Startup(m_areaDescription); } else { m_tangoApplication.Startup(null); } } else { AndroidHelper.ShowAndroidToastMessage("Motion Tracking Permissions Needed", true); } }
public void OnTangoPermissions(bool permissionsGranted) { if (permissionsGranted) { if (!isNewMap) { list = AreaDescription.GetList(); if (list.Length > 0) { foreach (AreaDescription areaDescription in list) { AreaDescription.Metadata metadata = areaDescription.GetMetadata(); GameObject b = Instantiate(MapSelectorButton); b.transform.SetParent(MapSelectorPanel.transform); Button tempButton = b.GetComponent <Button>(); tempButton.GetComponentInChildren <Text>().text = metadata.m_name; tempButton.onClick.AddListener(() => SelectMapButton(tempButton.GetComponentInChildren <Text>().text)); } } else { // No Area Descriptions available. m_tangoApplication.AreaDescriptionLearningMode = true; isNewMap = true; mapName = "NewMap"; m_tangoApplication.Startup(null); //GetComponent<PhotonManager>().ConnectPlayer(); //UIManager.gs = UIManager.guistate.InGameLearning; GameManager.gs = GameManager.gamestate.InGameCreatingMap; } } else { m_tangoApplication.AreaDescriptionLearningMode = true; m_tangoApplication.Startup(null); //GetComponent<PhotonManager>().ConnectPlayer(); //UIManager.gs = UIManager.guistate.InGameLearning; GameManager.gs = GameManager.gamestate.InGameCreatingMap; } } }
/// <summary> /// This is called when the permission granting process is finished. /// </summary> /// <param name="permissionsGranted"><c>true</c> if permissions were granted, otherwise <c>false</c>.</param> public void OnTangoPermissions(bool permissionsGranted) { if (permissionsGranted) { m_tangoApplication.Startup(null); } else { AndroidHelper.ShowAndroidToastMessage("Motion Tracking Permissions Needed", true); } }
/// <summary> /// Use this for initialization. /// </summary> public void Start() { Statics.currentTangoState = TangoPoseStates.Connecting; tangoApplication = FindObjectOfType <TangoApplication>(); if (tangoApplication == null) { tangoApplication = FindObjectOfType <TangoApplication>(); } tangoApplication.Register(this); tangoApplication.Startup(AreaDescription.ForUUID(Statics.curADFId)); startingRotation = transform.rotation; }
/// <summary> /// This is called when the permission granting process is finished. /// </summary> /// <param name="permissionsGranted"><c>true</c> if permissions were granted, otherwise <c>false</c>.</param> public void OnTangoPermissions(bool permissionsGranted) { if (permissionsGranted) { m_tangoApplication.Startup(null); // Get camera extrinsics to form final matrix transforms _SetCameraExtrinsics(); } else { AndroidHelper.ShowAndroidToastMessage("Motion Tracking Permissions Needed", true); } }
public void OnTangoPermissions(bool permissionsGranted) { if (permissionsGranted) { m_tangoApplication.Startup(null); } else { AndroidHelper.ShowAndroidToastMessage("Motion Tracking and Area Learning Permissions Needed"); // This is a fix for a lifecycle issue where calling // Application.Quit() here, and restarting the application // immediately results in a deadlocked app. AndroidHelper.AndroidQuit(); } }
/// <summary> /// Start the game. /// /// This will start the service connection, and start pose estimation from Tango Service. /// </summary> /// <param name="isNewAreaDescription">If set to <c>true</c> game with start to learn a new Area /// Description.</param> public void StartGame(bool isNewAreaDescription) { // The game has to be started with an Area Description. if (!isNewAreaDescription) { if (string.IsNullOrEmpty(m_curAreaDescriptionUUID)) { AndroidHelper.ShowAndroidToastMessage("Please choose an Area Description."); return; } } else { m_curAreaDescriptionUUID = null; } // Dismiss Area Description list, footer and header UI panel. gameObject.SetActive(false); if (isNewAreaDescription) { // Completely new area description. m_guiController.m_curAreaDescription = null; m_tangoApplication.m_areaDescriptionLearningMode = true; } else { // Load up an existing Area Description. AreaDescription areaDescription = AreaDescription.ForUUID(m_curAreaDescriptionUUID); m_guiController.m_curAreaDescription = areaDescription; m_tangoApplication.m_areaDescriptionLearningMode = m_enableLearningToggle.isOn; } m_tangoApplication.Startup(m_guiController.m_curAreaDescription); // Enable GUI controller to allow user tap and interactive with the environment. m_poseController.gameObject.SetActive(true); m_guiController.enabled = true; if (m_guiController.navigateBool) { m_NavigateControlPanel.SetActive(true); } else { m_editControlPanel.SetActive(true); } }
public bool StartGame() //需要不停探测,直到打开一个区域,或者由界面打开 { if (!m_needNewAreaDescription) { if (string.IsNullOrEmpty(m_curAreaDescriptionUUID)) { AndroidHelper.ShowAndroidToastMessage("没有区域描述."); return(false); } } else { m_curAreaDescriptionUUID = null; } // Dismiss Area Description list, footer and header UI panel. //gameObject.SetActive(false); if (m_needNewAreaDescription) { // Completely new area description. //m_guiController.m_curAreaDescription = null; TangoManager.Instance.m_curAreaDescription = null; m_tangoApplication.m_areaDescriptionLearningMode = true; } else { // Load up an existing Area Description. AreaDescription areaDescription = AreaDescription.ForUUID(m_curAreaDescriptionUUID); TangoManager.Instance.m_curAreaDescription = areaDescription; m_tangoApplication.m_areaDescriptionLearningMode = m_enableLearningToggle; } m_tangoApplication.Startup(TangoManager.Instance.m_curAreaDescription); // Enable GUI controller to allow user tap and interactive with the environment. m_poseController.gameObject.SetActive(true); return(true); //m_guiController.enabled = true; //m_gameControlPanel.SetActive(true); }
private void _StartGame() { m_tangoApplication.m_areaDescriptionLearningMode = true; m_tangoApplication.Startup(null); }
public void OnTangoPermissions(bool permissionsGranted) { // No Area Descriptions available. m_tangoApplication.Startup(null); }
// Makes sure to restart the service properly. // If the service hasn't started, just starts the service normally. public static void Restart(this TangoApplication self, AreaDescription adf) { self.Shutdown(); self.Startup(adf); }