bool ShouldCraftItem(TF2ItemSchema item, TF2CraftClass craftClass) { if (item.CraftClass != craftClass) { return(false); } if (item.Quality != TF2ItemQuality.Unique) { return(false); } if (item.Slot == TF2WeaponSlot.Misc) { return(false); } if (item.Slot == TF2WeaponSlot.Action) { return(false); } if (item.Slot == TF2WeaponSlot.Head) { return(false); } return(true); }
bool ShouldCraftItem(TF2ItemSchema item, TF2CraftClass craftClass) { if (item.CraftClass != craftClass) return false; if (item.Quality != TF2ItemQuality.Unique) return false; if (item.Slot == TF2WeaponSlot.Misc) return false; if (item.Slot == TF2WeaponSlot.Action) return false; if (item.Slot == TF2WeaponSlot.Head) return false; return true; }