void Start() { PlayerScore = 0; GameOver = GameObject.Find("GameOver"); ScoreText = GameObject.Find("FarScore").GetComponent <Text>(); GameOverScoreText = GameObject.Find("OverScore").GetComponent <Text>(); GameRun = GameObject.Find("GameRun"); Time = GameObject.Find("Time").GetComponent <Text>(); GameObject.Find("GameOverButton").GetComponent <Button>().onClick.AddListener(() => SceneManager.LoadScene(0)); runButton = GameObject.Find("Run").GetComponent <Button>(); jumpButton = GameObject.Find("Jump").GetComponent <Button>(); //Rank Rank = GameObject.Find("Rank"); RankText = GameObject.Find("RankText").GetComponent <Text>(); _rankBool = false; GameObject.Find("RankButton").GetComponent <Button>().onClick.AddListener(() => { _rankBool = !_rankBool; Rank.SetActive(_rankBool); }); GameObject.Find("ClearRankButton").GetComponent <Button>().onClick.AddListener(() => SystemManager.ClearRank(gameObject.GetComponent <GameUI>())); //Remember RememberTip = GameObject.Find("RememberTip"); GameObject.Find("RememberButton").GetComponent <Button>().onClick.AddListener(() => { RememberTip.SetActive(true); RememberText.text = PlayerScore.ToString(); }); RememberText = GameObject.Find("RememberText").GetComponent <Text>(); GameObject.Find("RememberExit").GetComponent <Button>().onClick.AddListener(() => RememberTip.SetActive(false)); GameObject.Find("RememberSave").GetComponent <Button>().onClick.AddListener(() => SystemManager.SaveRank((int)PlayerScore, NameText.text)); NameText = GameObject.Find("NameText").GetComponent <Text>(); //Chat ChatTip = GameObject.Find("ChatTip"); NoInternet = GameObject.Find("noInternet"); GameObject.Find("ChatButton").GetComponent <Button>().onClick.AddListener(() => ChatTip.SetActive(true)); GameObject.Find("ChatExit").GetComponent <Button>().onClick.AddListener(() => ChatTip.SetActive(false)); //tips reset Rank.SetActive(false); RememberTip.SetActive(false); ChatTip.SetActive(false); //bashPath GameOver.SetActive(false); }