Exemple #1
0
        private void CreateSystems()
        {
            ISystem newSystem;

            //--update
            newSystem = new SystemAudio();
            systemManager.AddUpdateSystem(newSystem);

            newSystem = new SystemLinearMovement();
            systemManager.AddUpdateSystem(newSystem);

            newSystem = new SystemAudio();
            systemManager.AddUpdateSystem(newSystem);

            newSystem = new SystemGhostAI(entityManager);
            systemManager.AddUpdateSystem(newSystem);

            newSystem = new SystemPlayerControl(sceneManager);
            systemManager.AddUpdateSystem(newSystem);

            //--collision
            newSystem = new SystemCollisionDetection();
            systemManager.AddCollisionSystem((SystemCollisionDetection)newSystem);
            newSystem = new SystemCollisionResponse(entityManager);
            systemManager.AddResponseSystem((ISystemCollisionResponse)newSystem);

            //--render
            newSystem = new SystemRender();
            systemManager.AddRenderSystem(newSystem);

            //--final
            newSystem = new SystemMovement();
            systemManager.AddFinalSystem(newSystem);
        }