public bool IsBlockedZone(int x, int y) { if (!_grid.IsWalkableAt(new GridPos(x, y))) { return(true); } return(false); }
public StaticGrid(StaticGrid b) : base(b) { bool[][] tMatrix = new bool[b.width][]; for (int widthTrav = 0; widthTrav < b.width; widthTrav++) { tMatrix[widthTrav] = new bool[b.height]; for (int heightTrav = 0; heightTrav < b.height; heightTrav++) { if (b.IsWalkableAt(widthTrav, heightTrav)) tMatrix[widthTrav][heightTrav] = true; else tMatrix[widthTrav][heightTrav] = false; } } this.m_nodes = buildNodes(b.width, b.height, tMatrix); }
public StaticGrid(StaticGrid b) : base(b) { var matrix = new bool[b.Width][]; for (var x = 0; x < b.Width; x++) { matrix[x] = new bool[b.Height]; for (var y = 0; y < b.Height; y++) { matrix[x][y] = b.IsWalkableAt(x, y); } } Nodes = BuildNodes(b.Width, b.Height, matrix); }
public ObstacleValue GetObstacleValue(float fx, float fy) { return(mSearchGrid.IsWalkableAt((int)(fx * 2), (int)(fy * 2)) ? ObstacleValue.Walkable : ObstacleValue.Unwalkable); }