public override void doThisOnTrue() { savedState.playerHandler.playerController.runSpeed = 1.0f; savedState.defaultRunningSpeed = 1.0f; savedState.ui.counterInput.disableInputField(); savedState.ui.toGameDisplay(); if (savedState.debugMode) { string debugLevel = savedState.ui.counterInput.getBuiltInputString(); savedState.dontDestroyOnLoad(); savedState.ui.dontDestroyOnLoad(); savedState.playerHandler.dontDestroyOnLoad(); SceneManager.LoadScene(Utilities.ObstacleToSceneName(debugLevel), LoadSceneMode.Single); } else { SceneManager.LoadScene("Words Scene v0.0005", LoadSceneMode.Single); } }