// Add food to stores, save the game, and leave the area void GoToScene() { StateSaver.gameState.AddFood(player.GetFoodFound()); StateSaver.Save(); StateSaver.gameState.curArea = StateSaver.gameState.areas [(int)togo]; SceneManager.LoadSceneAsync(StateSaver.areas[(int)togo].name); }
public void NewGameClicked() { StateSaver.Reset(); StartCoroutine(bout.FadeInBlack()); StateSaver.Save(); SceneManager.LoadSceneAsync(StateSaver.areaNames[(int)StateSaver.Area.Base]); }
void OnApplicationPause(bool pauseStatus) { if (pauseStatus) { StateSaver s = new StateSaver(); StateSaver.GameData gd = new StateSaver.GameData(jewels, jewelsPerSecond, buildings, upgrades, events, jewelsPerClick, multiplier, clickMultiplier, lifetimejewels); s.Save(gd); } }
// Update is called once per frame new void Update() { base.Update(); if (!paused) { checkOutOfBounds(); } if (!mySound.isPlaying) { mySound.clip = this.pantSound; mySound.loop = true; mySound.Play(); } LayerMask ignore = ~(1 << LayerMask.NameToLayer("Detection")); RaycastHit2D left = Physics2D.Raycast(new Vector3(transform.position.x - this.GetComponent <BoxCollider2D> ().bounds.extents.x - 0.01f, transform.position.y - this.GetComponent <BoxCollider2D> ().bounds.extents.y - 0.01f, transform.position.z), Vector2.down, 0.1f, ignore); RaycastHit2D middle = Physics2D.Raycast(new Vector3(transform.position.x, transform.position.y - this.GetComponent <BoxCollider2D> ().bounds.extents.y - 0.01f, transform.position.z), Vector2.down, 0.1f, ignore); RaycastHit2D right = Physics2D.Raycast(new Vector3(transform.position.x + this.GetComponent <BoxCollider2D> ().bounds.extents.x + 0.01f, transform.position.y - this.GetComponent <BoxCollider2D> ().bounds.extents.y - 0.01f, transform.position.z), Vector2.down, 0.1f, ignore); Vector2 velToAdd = Vector2.zero; if (left.rigidbody != null && left.rigidbody.isKinematic && !left.collider.isTrigger) { velToAdd = left.rigidbody.velocity; } else if (middle.rigidbody != null && middle.rigidbody.isKinematic && !middle.collider.isTrigger) { velToAdd = middle.rigidbody.velocity; } else if (right.rigidbody != null && right.rigidbody.isKinematic && !right.collider.isTrigger) { velToAdd = right.rigidbody.velocity; } bool grounded = (left && left.collider && !left.collider.isTrigger) || (middle && middle.collider && !middle.collider.isTrigger) || (right && right.collider && !right.collider.isTrigger); if (paused || !hasControl) { rb.velocity = Vector2.zero + velToAdd; } else { float jump_speed = 0f; rb.velocity = new Vector2(0.0f, rb.velocity.y) + velToAdd; if ((Input.GetKeyDown(KeyCode.Space) || Input.GetKey(KeyCode.UpArrow)) && grounded) { jump_speed = jump + (0.1f * rb.velocity.x); rb.velocity = velToAdd + new Vector2(rb.velocity.x, jump_speed); } else if ((Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow)) && rb.velocity.x < speed) { rb.velocity = velToAdd + new Vector2(speed, rb.velocity.y); } else if ((Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow)) && rb.velocity.x > -speed) { rb.velocity = velToAdd + new Vector2(-speed, rb.velocity.y); } if (dialogueAvail && Input.GetKey(KeyCode.F)) { dialogueAvail = false; activeDialogue.BeginDialogue(); } else if (Input.GetKeyUp(KeyCode.E) && abilityCont.SniffAvailable()) { hasControl = false; roomManager.RevealSniffablesInCurRoom(); } else if (Input.GetKeyUp(KeyCode.Q) && abilityCont.BarkAvailable()) { if (!mySound.isPlaying || mySound.clip.Equals(pantSound)) { mySound.clip = barkSound; mySound.loop = false; mySound.Play(); } Bark(); } else if (Input.GetKeyUp(KeyCode.R) && abilityCont.SaveAvailable()) { StateSaver.Save(); } else if (Input.GetKeyUp(KeyCode.T)) { RaycastHit2D botInFront = Physics2D.Raycast(new Vector3(transform.position.x + (this.transform.localScale.x * (this.GetComponent <BoxCollider2D>().bounds.extents.x + 0.01f)), transform.position.y, transform.position.z), new Vector2(this.transform.localScale.x, 0), 1.0f); if (botInFront.collider != null && botInFront.transform.GetComponent <Drone> () != null && abilityCont.TakedownAvailable()) { StartCoroutine("PreformTakedown", botInFront.transform.GetComponent <Drone>()); } } else if (Input.GetKeyUp(KeyCode.I)) { abilityCont.ToggleInfo(); } } if (rb.velocity.x < 0) { this.transform.localScale = new Vector3(-1, this.transform.localScale.y, this.transform.localScale.z); } else if (rb.velocity.x > 0) { this.transform.localScale = new Vector3(1, this.transform.localScale.y, this.transform.localScale.z); } }
public void LoadGameClicked() { StartCoroutine(bout.FadeInBlack()); StateSaver.Save(); SceneManager.LoadSceneAsync(StateSaver.areaNames[(int)StateSaver.Area.Overworld]); }