Beispiel #1
0
 public override void doThisOnTrue()
 {
     savedState.playerHandler.playerController.runSpeed = 1.0f;
     savedState.defaultRunningSpeed = 1.0f;
     savedState.ui.counterInput.disableInputField();
     savedState.ui.toGameDisplay();
     if (savedState.debugMode)
     {
         string debugLevel = savedState.ui.counterInput.getBuiltInputString();
         savedState.dontDestroyOnLoad();
         savedState.ui.dontDestroyOnLoad();
         savedState.playerHandler.dontDestroyOnLoad();
         SceneManager.LoadScene(Utilities.ObstacleToSceneName(debugLevel), LoadSceneMode.Single);
     }
     else
     {
         SceneManager.LoadScene("Words Scene v0.0005", LoadSceneMode.Single);
     }
 }