// Use this for initialization void Start() { _gizmo = gameObject.GetComponent <StatePatternGizmo>(); }
public ScaleAction(StatePatternGizmo State) { _gizmo = State; }
public RotateAction(StatePatternGizmo State) { _gizmo = State; }
public TransformAction(StatePatternGizmo State) { _gizmo = State; }