// Use this for initialization
 void Start()
 {
     _gizmo = gameObject.GetComponent <StatePatternGizmo>();
 }
Beispiel #2
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 public ScaleAction(StatePatternGizmo State)
 {
     _gizmo = State;
 }
 public RotateAction(StatePatternGizmo State)
 {
     _gizmo = State;
 }
 public TransformAction(StatePatternGizmo State)
 {
     _gizmo = State;
 }