// Use this for initialization
    void Start()
    {
        Debug.Log(EndingBAC);

        checkBAC  = false;
        EndingBAC = PersistentData.GetPlayerStats().GetCurrentBAC();
        BACWIN.SetActive(false);
        BACLOSE.SetActive(false);
        Music.MenuMusicPlay();
        //needsZero.SetActive(false);
        //CoffeeTip.SetActive(false);
        //EndBacInput.SetActive(false);
        //tipBoxOpen = false;
        //bacZeroTip.SetActive(false);
        //tipBox.SetActive(false);
        //FunTooLow.SetActive(false);
        //BACTooHigh.SetActive(false);
        //ThirstTooLow.SetActive(false);
        //RoadDeath.SetActive(false);
        //FireDeath.SetActive(false);
        //CrystalDeath.SetActive(false);


        checkWinLoseState();
    }
Exemple #2
0
 // Use this for initialization
 void Start()
 {
     MenuState = menuState.menu;
     //set initial state of menu
     //loginRender = LoginMenu.GetComponent<CanvasRenderer>();
     menu.SetActive(true);
     message_1.SetActive(false);
     message_2.SetActive(false);
     PlayerStats.weightSet = false;
     PlayerStats.genderSet = false;
     music.MenuMusicPlay();
 }