// Use this for initialization void Start() { Debug.Log(EndingBAC); checkBAC = false; EndingBAC = PersistentData.GetPlayerStats().GetCurrentBAC(); BACWIN.SetActive(false); BACLOSE.SetActive(false); Music.MenuMusicPlay(); //needsZero.SetActive(false); //CoffeeTip.SetActive(false); //EndBacInput.SetActive(false); //tipBoxOpen = false; //bacZeroTip.SetActive(false); //tipBox.SetActive(false); //FunTooLow.SetActive(false); //BACTooHigh.SetActive(false); //ThirstTooLow.SetActive(false); //RoadDeath.SetActive(false); //FireDeath.SetActive(false); //CrystalDeath.SetActive(false); checkWinLoseState(); }
// Use this for initialization void Start() { MenuState = menuState.menu; //set initial state of menu //loginRender = LoginMenu.GetComponent<CanvasRenderer>(); menu.SetActive(true); message_1.SetActive(false); message_2.SetActive(false); PlayerStats.weightSet = false; PlayerStats.genderSet = false; music.MenuMusicPlay(); }