private void DestroyEvent(object sender) { var roomName = Game.Game.Instance.CurrentFloor.CurrentRoom.Name; //if (SpawnParticleOnDestroy) //{ // var particleRadius = body.Width; // if (particleRadius < 1) // particleRadius = 1; // var particleSystem = new ParticleSystem($"{roomName}_{Name}_psys", "homogeneous", 30, (int)particleRadius, // DamageColor, // 4, // Speed, // body.Width * 2) // { // Order = Order, // X = X, // Y = Y, // fade = 200 // }; // Debug.WriteLine(particleSystem.Name); // Engine.SpawnObject(particleSystem.Name, particleSystem); //} body.Destroy(); }
private void DestroyEvent(object sender) { body.Destroy(); }