Esempio n. 1
0
        private void DestroyEvent(object sender)
        {
            var roomName = Game.Game.Instance.CurrentFloor.CurrentRoom.Name;

            //if (SpawnParticleOnDestroy)
            //{
            //    var particleRadius = body.Width;
            //    if (particleRadius < 1)
            //        particleRadius = 1;
            //    var particleSystem = new ParticleSystem($"{roomName}_{Name}_psys", "homogeneous", 30, (int)particleRadius,
            //        DamageColor,
            //        4,
            //        Speed,
            //        body.Width * 2)
            //    {
            //        Order = Order,
            //        X = X,
            //        Y = Y,
            //        fade = 200
            //    };
            //    Debug.WriteLine(particleSystem.Name);
            //    Engine.SpawnObject(particleSystem.Name, particleSystem);
            //}

            body.Destroy();
        }
Esempio n. 2
0
 private void DestroyEvent(object sender)
 {
     body.Destroy();
 }