Exemple #1
0
        public virtual void SetData(int skillId)
        {
            var itemSprite = SpriteHelper.GetSkillIcon(skillId);

            if (itemSprite is null)
            {
                throw new FailedToLoadResourceException <Sprite>(skillId.ToString());
            }

            SetData(itemSprite);
        }
Exemple #2
0
        /// <summary>
        /// 刷新商店
        /// </summary>
        public static void Refresh()
        {
            var btnProp = GameObject.Find("SubCanvasShop/BtnProp").GetComponent <Button>();
            //var btnUpgrade = GameObject.Find("SubCanvasShop/BtnUpgrade").GetComponent<Button>();
            var btnSkill1 = GameObject.Find("SubCanvasShop/BtnSkill1").GetComponent <Button>();
            var btnSkill2 = GameObject.Find("SubCanvasShop/BtnSkill2").GetComponent <Button>();
            var btnSkill3 = GameObject.Find("SubCanvasShop/BtnSkill3").GetComponent <Button>();

            var imgSkill1 = GameObject.Find("SubCanvasShop/BtnSkill1/Image").GetComponent <Image>();
            var imgSkill2 = GameObject.Find("SubCanvasShop/BtnSkill2/Image").GetComponent <Image>();
            var imgSkill3 = GameObject.Find("SubCanvasShop/BtnSkill3/Image").GetComponent <Image>();

            var txtNameSkill1 = GameObject.Find("SubCanvasShop/BtnSkill1/TxtName").GetComponent <Text>();
            var txtNameSkill2 = GameObject.Find("SubCanvasShop/BtnSkill2/TxtName").GetComponent <Text>();
            var txtNameSkill3 = GameObject.Find("SubCanvasShop/BtnSkill3/TxtName").GetComponent <Text>();

            var txtDescSkill1 = GameObject.Find("SubCanvasShop/BtnSkill1/TxtDes").GetComponent <Text>();
            var txtDescSkill2 = GameObject.Find("SubCanvasShop/BtnSkill2/TxtDes").GetComponent <Text>();
            var txtDescSkill3 = GameObject.Find("SubCanvasShop/BtnSkill3/TxtDes").GetComponent <Text>();

            var txtCostSkill1 = GameObject.Find("SubCanvasShop/BtnSkill1/TxtCost").GetComponent <Text>();
            var txtCostSkill2 = GameObject.Find("SubCanvasShop/BtnSkill2/TxtCost").GetComponent <Text>();
            var txtCostSkill3 = GameObject.Find("SubCanvasShop/BtnSkill3/TxtCost").GetComponent <Text>();

            var txtPrice1 = GameObject.Find("SubCanvasShop/BtnPrice1/TxtPrice").GetComponent <Text>();
            var txtPrice2 = GameObject.Find("SubCanvasShop/BtnPrice2/TxtPrice").GetComponent <Text>();
            var txtPrice3 = GameObject.Find("SubCanvasShop/BtnPrice3/TxtPrice").GetComponent <Text>();
            var txtPrice4 = GameObject.Find("SubCanvasShop/BtnPrice4/TxtPrice").GetComponent <Text>();
            var txtPrice5 = GameObject.Find("SubCanvasShop/BtnPrice5/TxtPrice").GetComponent <Text>();

            var btnPrice1 = GameObject.Find("SubCanvasShop/BtnPrice1").GetComponent <Button>();
            var btnPrice2 = GameObject.Find("SubCanvasShop/BtnPrice2").GetComponent <Button>();
            var btnPrice3 = GameObject.Find("SubCanvasShop/BtnPrice3").GetComponent <Button>();
            var btnPrice4 = GameObject.Find("SubCanvasShop/BtnPrice4").GetComponent <Button>();
            var btnPrice5 = GameObject.Find("SubCanvasShop/BtnPrice5").GetComponent <Button>();

            var canvas = GameObject.Find("SubCanvasShop");

            var ratio = Convert.ToSingle(100 + NumberHelper.GetRandom(-10, 11)) / 100f;

            #region 隐藏两个信息面板
            canvas.transform.Find("TxtDesc").gameObject.SetActive(false);
            canvas.transform.Find("ImgSkillDesc").gameObject.SetActive(false);
            #endregion

            #region 刷新宝物
            //随机刷新一个未获得的普通宝物
            {
                var randomProp = PropHelper.GetRandomVisibleProp(PropType.Normal);
                txtPrice1.text       = Math.Round((randomProp.Price * ratio)).ToString();
                btnProp.image.sprite = SpriteHelper.GetPropSprite(randomProp.Name);
                EventTrigger trigger = btnProp.gameObject.GetComponent <EventTrigger>();
                if (trigger == null)
                {
                    trigger = btnProp.gameObject.AddComponent <EventTrigger>();
                }
                trigger.triggers.Clear();
                EventTrigger.Entry entry = new EventTrigger.Entry();
                entry.eventID  = EventTriggerType.PointerEnter;
                entry.callback = new EventTrigger.TriggerEvent();
                entry.callback.AddListener((eventdata) =>
                {
                    canvas.transform.Find("TxtDesc").gameObject.SetActive(true);
                    canvas.transform.Find("ImgSkillDesc").gameObject.SetActive(false);
                    GameObject.Find("SubCanvasShop/TxtDesc").GetComponent <Text>().text = randomProp.Description;
                });
                trigger.triggers.Add(entry);
                if (GameInfo.Money < randomProp.Price)
                {
                    btnPrice1.interactable = false;
                }
                else
                {
                    btnPrice1.interactable = true;
                    //绑定宝物购买事件
                    btnPrice1.onClick.RemoveAllListeners();
                    btnPrice1.onClick.AddListener(() =>
                    {
                        GameInfo.Money -= Convert.ToInt32(Math.Round((randomProp.Price * ratio)));
                        GameInfo.GainProp(randomProp.Name);
                        BattleUpdater.UpdateStageInfo();
                        BattleUpdater.UpdateMessage("获得宝物:" + randomProp.DisplayName);
                        GameInfo.NewStage();
                    });
                }
            }
            #endregion

            #region 升级技能
            if (GameInfo.Money < 100)
            {
                btnPrice2.interactable = false;
            }
            else
            {
                btnPrice2.interactable = true;
                btnPrice2.onClick.RemoveAllListeners();
                btnPrice2.onClick.AddListener(() =>
                {
                    GameInfo.Money -= 100;
                    BattleUpdater.UpdateStageInfo();
                    UpgradeSkillUpdater.ReFresh();
                    BattleCanvasSetter.Scenes.Enqueue(BattleSceneType.UpgradeSkill);
                    BattleCanvasSetter.SwitchBattleScene();
                });
            }
            #endregion

            #region 刷新技能

            //生成三个不同的技能
            var skill1 = SkillHelper.GetRandomVisibleSkill();
            var skill2 = SkillHelper.GetRandomVisibleSkill();
            var skill3 = SkillHelper.GetRandomVisibleSkill();
            while (skill2.Name == skill1.Name)
            {
                System.Threading.Thread.Sleep(1);
                skill2 = SkillHelper.GetRandomVisibleSkill();
            }
            while (skill3.Name == skill2.Name || skill3.Name == skill1.Name)
            {
                System.Threading.Thread.Sleep(1);
                skill3 = SkillHelper.GetRandomVisibleSkill();
            }

            {
                var price1 = Math.Round(skill1.Price * ratio);
                btnSkill1.image.color = ColorHelper.GetSkillFrameColor(skill1.Type);
                imgSkill1.sprite      = SpriteHelper.GetSkillIcon(skill1.Name);
                txtDescSkill1.text    = SkillHelper.GetSkillDesc(skill1);
                txtNameSkill1.text    = skill1.DisplayName;
                txtCostSkill1.text    = skill1.Cost.ToString();
                //如果技能消耗为0
                if (skill1.Cost == 0)
                {
                    txtCostSkill1.color = ColorHelper.GetCostColor(true);
                }
                else
                {
                    txtCostSkill1.color = ColorHelper.GetCostColor(false);
                }

                EventTrigger trigger = btnSkill1.gameObject.GetComponent <EventTrigger>();
                if (trigger == null)
                {
                    trigger = btnSkill1.gameObject.AddComponent <EventTrigger>();
                }
                trigger.triggers.Clear();
                EventTrigger.Entry entry = new EventTrigger.Entry();
                entry.eventID  = EventTriggerType.PointerEnter;
                entry.callback = new EventTrigger.TriggerEvent();
                entry.callback.AddListener((eventdata) =>
                {
                    canvas.transform.Find("TxtDesc").gameObject.SetActive(false);
                    canvas.transform.Find("ImgSkillDesc").gameObject.SetActive(true);
                    GameObject.Find("SubCanvasShop/ImgSkillDesc/TxtStar1").GetComponent <Text>().text = skill1.DescriptionLevel1;
                    GameObject.Find("SubCanvasShop/ImgSkillDesc/TxtStar2").GetComponent <Text>().text = skill1.DescriptionLevel2;
                    GameObject.Find("SubCanvasShop/ImgSkillDesc/TxtStar3").GetComponent <Text>().text = skill1.DescriptionLevel3;
                });
                trigger.triggers.Add(entry);

                txtPrice3.text = price1.ToString();
                if (GameInfo.Money < price1)
                {
                    btnPrice3.interactable = false;
                }
                else
                {
                    btnPrice3.interactable = true;
                    btnPrice3.onClick.RemoveAllListeners();
                    btnPrice3.onClick.AddListener(() =>
                    {
                        GameInfo.Money -= Convert.ToInt32(price1);
                        BattleUpdater.UpdateStageInfo();
                        GameInfo.GainSkill(skill1.Name);

                        GameInfo.NewStage();
                    });
                }
            }

            {
                var price2 = Math.Round(skill2.Price * ratio);
                btnSkill2.image.color = ColorHelper.GetSkillFrameColor(skill2.Type);
                imgSkill2.sprite      = SpriteHelper.GetSkillIcon(skill2.Name);
                txtDescSkill2.text    = SkillHelper.GetSkillDesc(skill2);
                txtNameSkill2.text    = skill2.DisplayName;
                txtCostSkill2.text    = skill2.Cost.ToString();
                //如果技能消耗为0
                if (skill2.Cost == 0)
                {
                    txtCostSkill2.color = ColorHelper.GetCostColor(true);
                }
                else
                {
                    txtCostSkill2.color = ColorHelper.GetCostColor(false);
                }

                EventTrigger trigger = btnSkill2.gameObject.GetComponent <EventTrigger>();
                if (trigger == null)
                {
                    trigger = btnSkill2.gameObject.AddComponent <EventTrigger>();
                }
                trigger.triggers.Clear();
                EventTrigger.Entry entry = new EventTrigger.Entry();
                entry.eventID  = EventTriggerType.PointerEnter;
                entry.callback = new EventTrigger.TriggerEvent();
                entry.callback.AddListener((eventdata) =>
                {
                    canvas.transform.Find("TxtDesc").gameObject.SetActive(false);
                    canvas.transform.Find("ImgSkillDesc").gameObject.SetActive(true);
                    GameObject.Find("SubCanvasShop/ImgSkillDesc/TxtStar1").GetComponent <Text>().text = skill2.DescriptionLevel1;
                    GameObject.Find("SubCanvasShop/ImgSkillDesc/TxtStar2").GetComponent <Text>().text = skill2.DescriptionLevel2;
                    GameObject.Find("SubCanvasShop/ImgSkillDesc/TxtStar3").GetComponent <Text>().text = skill2.DescriptionLevel3;
                });
                trigger.triggers.Add(entry);

                txtPrice4.text = price2.ToString();
                if (GameInfo.Money < price2)
                {
                    btnPrice4.interactable = false;
                }
                else
                {
                    btnPrice4.interactable = true;
                    btnPrice4.onClick.RemoveAllListeners();
                    btnPrice4.onClick.AddListener(() =>
                    {
                        GameInfo.Money -= Convert.ToInt32(price2);
                        BattleUpdater.UpdateStageInfo();
                        GameInfo.GainSkill(skill2.Name);
                        GameInfo.NewStage();
                    });
                }
            }

            {
                var price3 = Math.Round(skill3.Price * ratio);
                btnSkill3.image.color = ColorHelper.GetSkillFrameColor(skill3.Type);
                imgSkill3.sprite      = SpriteHelper.GetSkillIcon(skill3.Name);
                txtDescSkill3.text    = SkillHelper.GetSkillDesc(skill3);
                txtNameSkill3.text    = skill3.DisplayName;
                txtCostSkill3.text    = skill3.Cost.ToString();
                //如果技能消耗为0
                if (skill3.Cost == 0)
                {
                    txtCostSkill3.color = ColorHelper.GetCostColor(true);
                }
                else
                {
                    txtCostSkill3.color = ColorHelper.GetCostColor(false);
                }

                EventTrigger trigger = btnSkill3.gameObject.GetComponent <EventTrigger>();
                if (trigger == null)
                {
                    trigger = btnSkill3.gameObject.AddComponent <EventTrigger>();
                }
                trigger.triggers.Clear();
                EventTrigger.Entry entry = new EventTrigger.Entry();
                entry.eventID  = EventTriggerType.PointerEnter;
                entry.callback = new EventTrigger.TriggerEvent();
                entry.callback.AddListener((eventdata) =>
                {
                    canvas.transform.Find("TxtDesc").gameObject.SetActive(false);
                    canvas.transform.Find("ImgSkillDesc").gameObject.SetActive(true);
                    GameObject.Find("SubCanvasShop/ImgSkillDesc/TxtStar1").GetComponent <Text>().text = skill3.DescriptionLevel1;
                    GameObject.Find("SubCanvasShop/ImgSkillDesc/TxtStar2").GetComponent <Text>().text = skill3.DescriptionLevel2;
                    GameObject.Find("SubCanvasShop/ImgSkillDesc/TxtStar3").GetComponent <Text>().text = skill3.DescriptionLevel3;
                });
                trigger.triggers.Add(entry);

                txtPrice5.text = price3.ToString();
                if (GameInfo.Money < price3)
                {
                    btnPrice5.interactable = false;
                }
                else
                {
                    btnPrice5.interactable = true;
                    btnPrice5.onClick.RemoveAllListeners();
                    btnPrice5.onClick.AddListener(() =>
                    {
                        GameInfo.Money -= Convert.ToInt32(price3);
                        BattleUpdater.UpdateStageInfo();
                        GameInfo.GainSkill(skill3.Name);
                        GameInfo.NewStage();
                    });
                }
            }
            #endregion
        }
        public static void ReFresh()
        {
            Clear();
            var           skills  = GameInfo.LearnedSkills.Where(x => x.Level != 3).ToList();
            var           i       = skills.Count;
            RectTransform content = GameObject.Find("SubCanvasUpgrade/ScrollView/Viewport/Content").GetComponent <RectTransform>();

            content.sizeDelta = new Vector2(content.sizeDelta.x, (i < 10) ? 480 : 480 + 230 * (i - 5));

            var offsetY = 0;

            if (i > 10)
            {
                offsetY = ((i - 5) / 5) * 135;
            }
            for (var j = 0; j < skills.Count; j++)
            {
                var x     = 105 + (j % 5) * 185;
                var y     = -125 + offsetY + (j / 5) * 115;
                var skill = skills[j];

                //生成技能面板并设置面板颜色
                Button button = GameObject.Find("SubCanvasUpgrade/ScrollView/Viewport/Content/BtnSkill").GetComponent <Button>();
                var    newBtn = UnityEngine.Object.Instantiate <Button>(button);
                newBtn.name = skill.DisplayName;
                //newBtn.image.sprite = Resources.Load("Textures/Skills" + skill.DisplayName, typeof(Sprite)) as Sprite;
                newBtn.image.color = ColorHelper.GetSkillFrameColor(skill.Type);
                newBtn.transform.SetParent(GameObject.Find("SubCanvasUpgrade/ScrollView/Viewport/Content").transform, true);
                newBtn.transform.localPosition = new Vector3(x, y, 0);

                //修改技能图标
                Image skillIcon = GameObject.Find("SubCanvasUpgrade/ScrollView/Viewport/Content/" + skill.DisplayName + "/ImgSkill").GetComponent <Image>();
                skillIcon.sprite = SpriteHelper.GetSkillIcon(skill.Name);

                //修改技能描述
                Text skillDesc = GameObject.Find("SubCanvasUpgrade/ScrollView/Viewport/Content/" + skill.DisplayName + "/TxtDesc").GetComponent <Text>();
                skillDesc.text = skill.Description;

                //修改技能名称
                Text skillName = GameObject.Find("SubCanvasUpgrade/ScrollView/Viewport/Content/" + skill.DisplayName + "/TxtName").GetComponent <Text>();
                skillName.text = skill.DisplayName;

                //修改技能消耗
                var skillCost = GameObject.Find("SubCanvasUpgrade/ScrollView/Viewport/Content/" + skill.DisplayName + "/TxtCost").GetComponent <Text>();
                skillCost.text = skill.Cost.ToString();
                //如果技能消耗为0修改技能颜色
                if (skill.Cost == 0)
                {
                    skillCost.color = ColorHelper.GetCostColor(true);
                }
                else
                {
                    skillCost.color = ColorHelper.GetCostColor(false);
                }

                //修改星级
                if (skill.Level < 3)
                {
                    GameObject star3 = GameObject.Find("SubCanvasUpgrade/ScrollView/Viewport/Content/" + skill.DisplayName + "/ImgStar3");
                    star3.SetActive(false);
                }
                if (skill.Level < 2)
                {
                    GameObject star2 = GameObject.Find("SubCanvasUpgrade/ScrollView/Viewport/Content/" + skill.DisplayName + "/ImgStar2");
                    star2.SetActive(false);
                }
                if (skill.Level < 1)
                {
                    GameObject star1 = GameObject.Find("SubCanvasUpgrade/ScrollView/Viewport/Content/" + skill.DisplayName + "/ImgStar1");
                    star1.SetActive(false);
                }


                //修改技能升级描述
                EventTrigger trigger = newBtn.gameObject.GetComponent <EventTrigger>();
                if (trigger == null)
                {
                    trigger = newBtn.gameObject.AddComponent <EventTrigger>();
                }
                EventTrigger.Entry entry = new EventTrigger.Entry();
                // 鼠标移入事件
                entry.eventID  = EventTriggerType.PointerEnter;
                entry.callback = new EventTrigger.TriggerEvent();
                entry.callback.AddListener((eventdata) =>
                {
                    Text txtStar1  = GameObject.Find("SubCanvasUpgrade/ImgSkillDesc/TxtStar1").GetComponent <Text>();
                    txtStar1.text  = skill.DescriptionLevel1;
                    txtStar1.color = Color.black;
                    Text txtStar2  = GameObject.Find("SubCanvasUpgrade/ImgSkillDesc/TxtStar2").GetComponent <Text>();
                    txtStar2.text  = skill.DescriptionLevel2;
                    txtStar2.color = Color.black;
                    Text txtStar3  = GameObject.Find("SubCanvasUpgrade/ImgSkillDesc/TxtStar3").GetComponent <Text>();
                    txtStar3.text  = skill.DescriptionLevel3;
                    txtStar3.color = Color.black;
                    if (skill.Level > 0)
                    {
                        txtStar1.color = Color.red;
                    }
                    if (skill.Level > 1)
                    {
                        txtStar2.color = Color.red;
                    }
                    if (skill.Level > 2)
                    {
                        txtStar3.color = Color.red;
                    }
                });
                trigger.triggers.Add(entry);

                newBtn.onClick.AddListener(() =>
                {
                    GameInfo.GainSkill(skill.Name);
                    GameInfo.NewStage();
                });

                buttons.Add(newBtn);
            }
        }
Exemple #4
0
        /// <summary>
        /// 学习新技能时修改UI
        /// </summary>
        /// <param name="skill">技能</param>
        public static void NewSkill(BaseSkill skill)
        {
            var i = GameInfo.LearnedSkills.Count;
            //修改滚动面板高度
            RectTransform content = GameObject.Find("CanvasSkills/ScrollView/Viewport/Content").GetComponent <RectTransform>();
            var           offsetY = -135;

            if (i % 6 == 0 && i > 11)
            {
                content.sizeDelta = new Vector2(content.sizeDelta.x, Math.Max(540, 270 * ((i / 6) + 1)));
                RelocateButtons();
            }

            var x = (i % 6) * 200 + 100;
            var y = offsetY - (i / 6) * 270;

            //生成技能面板并设置面板颜色
            Button button = GameObject.Find("CanvasSkills/ScrollView/Viewport/Content/BtnSkill").GetComponent <Button>();
            var    newBtn = UnityEngine.Object.Instantiate <Button>(button);

            newBtn.name = skill.DisplayName;
            //newBtn.image.sprite = Resources.Load("Textures/Skills" + skill.DisplayName, typeof(Sprite)) as Sprite;
            newBtn.image.color = ColorHelper.GetSkillFrameColor(skill.Type);
            newBtn.transform.SetParent(GameObject.Find("CanvasSkills/ScrollView/Viewport/Content").transform, true);
            newBtn.transform.localPosition = new Vector3(x, y, 0);

            //修改技能图标
            Image skillIcon = GameObject.Find("CanvasSkills/ScrollView/Viewport/Content/" + skill.DisplayName + "/ImgSkill").GetComponent <Image>();

            skillIcon.sprite = SpriteHelper.GetSkillIcon(skill.Name);

            //修改技能描述
            Text skillDesc = GameObject.Find("CanvasSkills/ScrollView/Viewport/Content/" + skill.DisplayName + "/TxtDesc").GetComponent <Text>();

            skillDesc.text = SkillHelper.GetSkillDesc(skill);

            //修改技能名称
            Text skillName = GameObject.Find("CanvasSkills/ScrollView/Viewport/Content/" + skill.DisplayName + "/TxtName").GetComponent <Text>();

            skillName.text = skill.DisplayName;

            //修改技能消耗
            var skillCost = GameObject.Find("CanvasSkills/ScrollView/Viewport/Content/" + skill.DisplayName + "/TxtCost").GetComponent <Text>();

            skillCost.text = skill.Cost.ToString();
            //如果技能消耗为0修改技能颜色
            if (skill.Cost == 0)
            {
                skillCost.color = ColorHelper.GetCostColor(true);
            }
            else
            {
                skillCost.color = ColorHelper.GetCostColor(false);
            }

            //修改星级
            if (skill.Level < 3)
            {
                GameObject star3 = GameObject.Find("CanvasSkills/ScrollView/Viewport/Content/" + skill.DisplayName + "/ImgStar3");
                star3.SetActive(false);
            }
            if (skill.Level < 2)
            {
                GameObject star2 = GameObject.Find("CanvasSkills/ScrollView/Viewport/Content/" + skill.DisplayName + "/ImgStar2");
                star2.SetActive(false);
            }
            if (skill.Level < 1)
            {
                GameObject star1 = GameObject.Find("CanvasSkills/ScrollView/Viewport/Content/" + skill.DisplayName + "/ImgStar1");
                star1.SetActive(false);
            }



            //修改技能升级描述
            EventTrigger trigger = newBtn.gameObject.GetComponent <EventTrigger>();

            if (trigger == null)
            {
                trigger = newBtn.gameObject.AddComponent <EventTrigger>();
            }
            EventTrigger.Entry entry = new EventTrigger.Entry();
            // 鼠标移入事件
            entry.eventID  = EventTriggerType.PointerEnter;
            entry.callback = new EventTrigger.TriggerEvent();
            entry.callback.AddListener((eventdata) =>
            {
                Text txtStar1  = GameObject.Find("CanvasSkills/ImgSkillDesc/TxtStar1").GetComponent <Text>();
                txtStar1.text  = skill.DescriptionLevel1;
                txtStar1.color = Color.black;
                Text txtStar2  = GameObject.Find("CanvasSkills/ImgSkillDesc/TxtStar2").GetComponent <Text>();
                txtStar2.text  = skill.DescriptionLevel2;
                txtStar2.color = Color.black;
                Text txtStar3  = GameObject.Find("CanvasSkills/ImgSkillDesc/TxtStar3").GetComponent <Text>();
                txtStar3.text  = skill.DescriptionLevel3;
                txtStar3.color = Color.black;
                if (skill.Level > 0)
                {
                    txtStar1.color = Color.red;
                }
                if (skill.Level > 1)
                {
                    txtStar2.color = Color.red;
                }
                if (skill.Level > 2)
                {
                    txtStar3.color = Color.red;
                }
            });
            trigger.triggers.Add(entry);

            skillBtns.Add(newBtn);
        }
Exemple #5
0
 public static Sprite GetIcon(this SkillSheet.Row row)
 {
     return(SpriteHelper.GetSkillIcon(row.Id));
 }