Exemple #1
0
        public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch sb)
        {
            if (flappedRight)
            {
                SpriteHelper.DrawCircle(sb, ragdoll._upperRightArm.Position, 2, Color.Red);
            }

            if (flappedLeft)
            {
                SpriteHelper.DrawCircle(sb, ragdoll._upperLeftArm.Position, 2, Color.Red);
            }
        }
Exemple #2
0
        public override void Draw(SpriteBatch sb)
        {
            //sb.Draw(dragTex, ProjectionHelper.FarseerToPixel(worldStart), null, Color.White, 0, new Vector2(dragTex.Width / 2, dragTex.Height / 2),

            if (drawing)
            {
                SpriteHelper.DrawCircle(sb, ProjectionHelper.FarseerToPixel(worldStart), GetPixelDragArea().diagonal * 2, new Color(100, 100, 255, 100));
            }

            //if (drawing)
            //    sb.Draw(dragTex, GetPixelDragArea().intRectangle, new Color(100, 100, 255, 100));
        }
Exemple #3
0
        public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch sb)
        {
            if (leftGrip)
            {
                //Vector2 pixelLoc = ProjectionHelper.FarseerToPixel(jLeftGrip.WorldAnchorA);
                SpriteHelper.DrawCircle(sb, jLeftGrip.WorldAnchorA, 1, Color.OrangeRed);
            }

            if (rightGrip)
            {
                //Vector2 pixelLoc = ProjectionHelper.FarseerToPixel(jRightGrip.WorldAnchorA);
                SpriteHelper.DrawCircle(sb, jRightGrip.WorldAnchorA, 1, Color.OrangeRed);
            }
        }
Exemple #4
0
        public override void Draw(SpriteBatch sb)
        {
            if (JetPack)
            {
                SpriteHelper.DrawCircle(sb, Body.Position + new Vector2(-.5f, .5f), 2, Color.Orange);
            }

            if (Flappers)
            {
                SpriteHelper.DrawCircle(sb, Body.Position + new Vector2(.5f, .5f), 2, Color.Blue);
            }
            if (SpiderSilk)
            {
                SpriteHelper.DrawCircle(sb, Body.Position + new Vector2(-.5f, -.5f), 2, Color.White);
            }
            if (PeaShooter)
            {
                SpriteHelper.DrawCircle(sb, Body.Position + new Vector2(.5f, -.5f), 2, Color.Green);
            }
        }