/// <summary> /// 만약 속도가 0이 아닐시 애니메이션 재생a /// </summary> void AnimationExecute() { if (vspeed != 0 || hspeed != 0) { sprite_animation.ImageUpdate(sprite_animation.image_speed); } }
private void FixedUpdate() { sprite_animation.ImageUpdate(sprite_animation.image_speed); }
private void FixedUpdate() { t += 0.02f; transform.position += new Vector3(0, Mathf.Sin(t) * 0.08f); sprite_animation.ImageUpdate(sprite_animation.image_speed); }