// Start freezing
 public void Freeze()
 {
     if (freezeTimer != -1 || !PlayerData.CirnoDead)
     {
         return; //already freezing or can't freeze
     }
     freezeTimer           = freezeDuration;
     anim.currentAnimation = 1;
     anim.cooldown         = 1;
     anim.frameDuration    = 8;
     anim.ApplyAnimation();
 }