Exemple #1
0
 protected override void OnActivateScene(object parameter)
 {
     PlayerOneSlide.Stop();
     PlayerOneSlide.GoLastFrame();
     PlayerTwoSlide.Stop();
     PlayerTwoSlide.GoLastFrame();
     PlayerOneFace.FaceID   = -1;
     PlayerTwoFace.FaceID   = -1;
     UsePlayerOne           = false;
     UsePlayerTwo           = false;
     PlayerOneSwitch.IsDown = false;
     PlayerOneSwitch.Name   = "";
     PlayerTwoSwitch.IsDown = false;
     PlayerTwoSwitch.Name   = "";
     Difficulty.IsDown      = true;
 }
Exemple #2
0
        public MenuScene(Module App)
            : base(App)
        {
            Background = "sta.pac";
            Music      = "15_MUS 15_HSC.ogg";
            Position   = (app.Engine.GameResolution - new Vector2(320, 200)) / 2;

            // face
            PlayerOneFace           = new FaceWindow(App);
            PlayerOneFace.MaxFaceID = 5;
            PlayerOneFace.Position  = new Vector2(33, 28);
            PlayerOneFace.Group     = 3;
            Windows                += PlayerOneFace;
            PlayerTwoFace           = new FaceWindow(App);
            PlayerTwoFace.MaxFaceID = 5;
            PlayerTwoFace.Position  = new Vector2(223, 28);
            PlayerTwoFace.Group     = 3;
            Windows                += PlayerTwoFace;

            // face slides
            Image image = new Image(App, "sta.ani?10-16");

            image.Position = new Vector2(30, 26);
            image.Layer++;
            PlayerOneSlide = image.Background.Animation;
            Windows       += image;
            image          = new Image(App, "sta.ani?10-16");
            image.Position = new Vector2(220, 26);
            image.Layer++;
            PlayerTwoSlide = image.Background.Animation;
            Windows       += image;

            PlayerOneSlide.Speed = 10;
            PlayerTwoSlide.Speed = 10;

            PlayerOneSlide.Endless = false;
            PlayerOneSlide.Stop();
            PlayerOneSlide.GoLastFrame();
            PlayerTwoSlide.Endless = false;
            PlayerTwoSlide.Stop();
            PlayerTwoSlide.GoLastFrame();

            // buttons
            Button button = new Button(App);

            button.Position   = new Vector2(131, 42);
            button.Image      = "sta.ani?17";
            button.HoverImage = "sta.ani?18";
            button.Command   += OnButtonStart;
            Windows          += button;
            button            = new Button(App);
            button.Position   = new Vector2(131, 15);
            button.Image      = "sta.ani?19";
            button.HoverImage = "sta.ani?20";
            button.Command   += OnButtonLoad;
            Windows          += button;

            // exit button
            button            = new Button(App);
            button.Image      = "gfx/menu_exit.png";
            button.HoverImage = "gfx/menu_exit_hover.png";
            button.Position   = new Vector2(276, 163);
            button.Command   += OnButtonExit;
            Windows          += button;

            // player names
            PlayerOneSwitch              = new NameWindow(App);
            PlayerOneSwitch.Position     = new Vector2(15, 92);
            PlayerOneSwitch.Image        = "sta.ani?6";
            PlayerOneSwitch.DownImage    = "sta.ani?7";
            PlayerOneSwitch.DownCommand += OnPlayerOneDown;
            PlayerOneSwitch.UpCommand   += OnPlayerOneUp;
            PlayerOneSwitch.Command     += OnPlayerOneClick;
            PlayerOneSwitch.Font         = new GuiFont(BurntimeClassic.FontName, new PixelColor(184, 184, 184));
            Windows                     += PlayerOneSwitch;
            PlayerTwoSwitch              = new NameWindow(App);
            PlayerTwoSwitch.Position     = new Vector2(204, 92);
            PlayerTwoSwitch.Image        = "sta.ani?6";
            PlayerTwoSwitch.DownImage    = "sta.ani?7";
            PlayerTwoSwitch.DownCommand += OnPlayerTwoDown;
            PlayerTwoSwitch.UpCommand   += OnPlayerTwoUp;
            PlayerTwoSwitch.Command     += OnPlayerTwoClick;
            PlayerTwoSwitch.Font         = new GuiFont(BurntimeClassic.FontName, new PixelColor(184, 184, 184));
            Windows                     += PlayerTwoSwitch;

            // color
            Radio radio = new Radio(App);

            radio.Position  = new Vector2(45, 121);
            radio.Image     = "sta.ani?8";
            radio.DownImage = "sta.ani?9";
            radio.Mode      = RadioMode.Round;
            radio.Group     = 2;
            Color           = radio;
            Windows        += radio;
            radio           = new Radio(App);
            radio.IsDown    = true;
            radio.Position  = new Vector2(237, 121);
            radio.Image     = "sta.ani?8";
            radio.DownImage = "sta.ani?9";
            radio.Mode      = RadioMode.Round;
            radio.Group     = 2;
            Windows        += radio;

            // difficulty
            for (int i = 0; i < 3; i++)
            {
                radio = new Radio(App);
                if (i == 0)
                {
                    radio.IsDown = true;
                    Difficulty   = radio;
                }
                radio.Position   = new Vector2(100 + 45 * i, 149);
                radio.Image      = "sta.ani?" + (i * 2).ToString();
                radio.HoverImage = "sta.ani?" + (i * 2 + 1).ToString();
                radio.DownImage  = "sta.ani?" + (i * 2 + 1).ToString();
                radio.Group      = 1;
                Windows         += radio;
            }

            // input conversion
            conversionTable = new Burntime.Platform.IO.ConfigFile();
            conversionTable.Open(Burntime.Platform.IO.FileSystem.GetFile("conversion_table.txt"));
            PlayerOneSwitch.Table = conversionTable;
            PlayerTwoSwitch.Table = conversionTable;
        }