public void AddSpells() { spells.Clear(); Spells.ReplaceRange(spells); if (SpellcastingFeature.Preparation == PreparationMode.ClassList) { spells.AddRange(from s in Spellcasting.GetPrepared(Model.Context.Player, Model.Context) select new SpellViewModel(s) { Prepared = true, Prepare = OnPrepare, ShowInfo = ShowInfo }); spells.AddRange(from s in Spellcasting.GetAdditionalClassSpells(Model.Context.Player, Model.Context) where !spells.Exists(t => t.Name == s.Name && s.Source == t.Spell.Source) select new SpellViewModel(s) { Prepared = false, Prepare = OnPrepare, ShowInfo = ShowInfo }); spells.AddRange(from s in Utils.FilterSpell(Model.Context, SpellcastingFeature.PrepareableSpells, SpellcastingID, Model.Context.Player.GetClassLevel(SpellcastingID)) where !spells.Exists(t => t.Name == s.Name && s.Source == t.Spell.Source) select new SpellViewModel(s) { Prepared = false, Prepare = OnPrepare, ShowInfo = ShowInfo }); } else if (SpellcastingFeature.Preparation == PreparationMode.Spellbook) { spells.AddRange(from s in Spellcasting.GetPrepared(Model.Context.Player, Model.Context) select new SpellViewModel(s) { Prepared = true, Prepare = OnPrepare, ShowInfo = ShowInfo }); spells.AddRange(from s in Spellcasting.GetAdditionalClassSpells(Model.Context.Player, Model.Context) where !spells.Exists(t => t.Name == s.Name && s.Source == t.Spell.Source) select new SpellViewModel(s) { Prepared = true, Prepare = OnPrepare, ShowInfo = ShowInfo }); spells.AddRange(from s in Spellcasting.GetSpellbook(Model.Context.Player, Model.Context) where !spells.Exists(t => t.Name == s.Name && s.Source == t.Spell.Source) select new SpellViewModel(s) { Prepared = false, Prepare = OnPrepare, ShowInfo = ShowInfo }); } spells.Sort(); UpdateSpells(); }
public void AddSpells() { spells.Clear(); Spells.ReplaceRange(spells); if (SpellcastingFeature.Preparation == PreparationMode.ClassList) { List <Spell> filtered = Utils.FilterSpell(Model.Context, SpellcastingFeature.PrepareableSpells, SpellcastingID, Model.Context.Player.GetClassLevel(SpellcastingID)); List <Spell> additional = Spellcasting.GetAdditionalClassSpells(Model.Context.Player, Model.Context).ToList(); spells.AddRange(from s in Spellcasting.GetPrepared(Model.Context.Player, Model.Context) select new SpellViewModel(s) { Prepared = true, Prepare = OnPrepare, ShowInfo = ShowInfo, BadChoice = !s.AddAlwaysPreparedToName && !filtered.Exists(t => t.Name == s.Name && s.Source == t.Source) && !additional.Exists(t => t.Name == s.Name && s.Source == t.Source) }); spells.AddRange(from s in additional where !spells.Exists(t => t.Name == s.Name && s.Source == t.Spell.Source) select new SpellViewModel(s) { Prepared = false, Prepare = OnPrepare, ShowInfo = ShowInfo }); spells.AddRange(from s in filtered where !spells.Exists(t => t.Name == s.Name) select new SpellViewModel(s) { Prepared = false, Prepare = OnPrepare, ShowInfo = ShowInfo }); } else if (SpellcastingFeature.Preparation == PreparationMode.Spellbook) { List <Spell> spellbook = Spellcasting.GetSpellbook(Model.Context.Player, Model.Context).ToList(); spells.AddRange(from s in Spellcasting.GetPrepared(Model.Context.Player, Model.Context) select new SpellViewModel(s) { Prepared = true, Prepare = OnPrepare, ShowInfo = ShowInfo, BadChoice = !spellbook.Exists(t => t.Name == s.Name && s.Source == t.Source) }); spells.AddRange(from s in spellbook where !spells.Exists(t => t.Name == s.Name) select new SpellViewModel(s) { Prepared = false, Prepare = OnPrepare, ShowInfo = ShowInfo }); } spells.Sort(); UpdateSpells(); }
public override void Refresh(SpellcastingFeature feature) { SpellcastingFeature = feature; Spellcasting = Model.Context.Player.GetSpellcasting(SpellcastingID); UpdateSlots(); spells.Clear(); spells.AddRange(from s in Spellcasting.GetLearned(Model.Context.Player, Model.Context) select new SpellViewModel(s) { Highlight = OnHighlight, ShowInfo = ShowInfo, AddAlwaysPreparedToName = false }); spells.AddRange(from s in Spellcasting.GetPrepared(Model.Context.Player, Model.Context) select new SpellViewModel(s) { Highlight = OnHighlight, ShowInfo = ShowInfo, AddAlwaysPreparedToName = false }); spells.Sort(); if (SpellcastingFeature.Preparation == OGL.Base.PreparationMode.ClassList) { spells.AddRange(from s in Spellcasting.GetCLassListRituals(SpellcastingFeature.PrepareableSpells ?? "false", Model.Context.Player, Model.Context) select new SpellViewModel(s) { Highlight = OnHighlight, ShowInfo = ShowInfo, AddAlwaysPreparedToName = false }); } else if (SpellcastingFeature.Preparation == OGL.Base.PreparationMode.Spellbook) { spells.AddRange(from s in Spellcasting.GetSpellbookRituals(Model.Context.Player, Model.Context) select new SpellViewModel(s) { Highlight = OnHighlight, ShowInfo = ShowInfo, AddAlwaysPreparedToName = false }); } UpdateSpells(); OnPropertyChanged(null); }
public SpellbookSpellsViewModel(PlayerViewModel model, SpellcastingFeature spellcastingFeature) : base(model, spellcastingFeature) { Title = spellcastingFeature.DisplayName; if (Title == null || Title == "") { Title = SpellcastingID; } Spellcasting = Model.Context.Player.GetSpellcasting(SpellcastingID); OnHighlight = new Command((par) => { Model.MakeHistory("Highlight"); Spellcasting.Highlight = (par as SpellViewModel)?.Name; foreach (SpellViewModel s in Spells) { s.IsHightlighted = false; } if (par is SpellViewModel svm) { svm.IsHightlighted = true; } OnPropertyChanged("Highlight"); Model.Save(); }); RemoveHighlight = new Command(() => { Model.MakeHistory("Highlight"); Spellcasting.Highlight = null; foreach (SpellViewModel s in Spells) { s.IsHightlighted = false; } OnPropertyChanged("Highlight"); Model.Save(); }); OnReduce = new Command((par) => { if (par is SpellSlotInfo s && s.Used < s.Slots) { if (last == s.Level) { s.Used++; Model.MakeHistory(s.SpellcastingID + "Slots" + s.Level); Model.Context.Player.SetSpellSlot(s.SpellcastingID, s.Level, s.Used); Model.Save(); (s as SpellSlotViewModel)?.UpdateUsed(); if (selected == s) { used = s.Used; OnPropertyChanged("Used"); } Model.UpdateSlots(this); } last = s.Level; } }); OnReset = new Command((par) => { if (par is SpellSlotInfo s) { s.Used = 0; Model.MakeHistory(s.SpellcastingID + "Slots" + s.Level); Model.Context.Player.SetSpellSlot(s.SpellcastingID, s.Level, s.Used); Model.Save(); (s as SpellSlotViewModel)?.UpdateUsed(); if (selected == s) { used = s.Used; OnPropertyChanged("Used"); } Model.UpdateSlots(this); } }); ResetAll = new Command(() => { IsBusy = true; Model.MakeHistory(); Model.Context.Player.ResetSpellSlots(SpellcastingID); Model.Save(); UpdateSlots(); used = 0; OnPropertyChanged("Used"); Model.UpdateSlots(this); IsBusy = false; }); ShowInfo = new Command(async(par) => { if (par is SpellViewModel svm) { if (svm.Spell is ModifiedSpell ms) { ms.Info = Model.Context.Player.GetAttack(ms, ms.differentAbility == OGL.Base.Ability.None ? SpellcastingFeature.SpellcastingAbility : ms.differentAbility); ms.Modifikations.AddRange(from f in Model.Context.Player.GetFeatures() where f is SpellModifyFeature && Utils.Matches(Model.Context, ms, ((SpellModifyFeature)f).Spells, null) select f); ms.Modifikations = ms.Modifikations.Distinct().ToList(); } await Navigation.PushAsync(InfoPage.Show(svm.Spell)); } }); spells = new List <SpellViewModel>(); spells.AddRange(from s in Spellcasting.GetLearned(Model.Context.Player, Model.Context) select new SpellViewModel(s) { Highlight = OnHighlight, ShowInfo = ShowInfo, AddAlwaysPreparedToName = false }); spells.AddRange(from s in Spellcasting.GetPrepared(Model.Context.Player, Model.Context) select new SpellViewModel(s) { Highlight = OnHighlight, ShowInfo = ShowInfo, AddAlwaysPreparedToName = false }); spells.Sort(); if (SpellcastingFeature.Preparation == OGL.Base.PreparationMode.ClassList) { spells.AddRange(from s in Spellcasting.GetCLassListRituals(SpellcastingFeature.PrepareableSpells ?? "false", Model.Context.Player, Model.Context) select new SpellViewModel(s) { Highlight = OnHighlight, ShowInfo = ShowInfo, AddAlwaysPreparedToName = false }); } else if (SpellcastingFeature.Preparation == OGL.Base.PreparationMode.Spellbook) { spells.AddRange(from s in Spellcasting.GetSpellbookRituals(Model.Context.Player, Model.Context) select new SpellViewModel(s) { Highlight = OnHighlight, ShowInfo = ShowInfo, AddAlwaysPreparedToName = false }); } UpdateSlots(); UpdateSpells(); }