public override void Refresh(SpellcastingFeature feature) { SpellcastingFeature = feature; Spellcasting = Model.Context.Player.GetSpellcasting(SpellcastingID); UpdateSlots(); spells.Clear(); spells.AddRange(from s in Spellcasting.GetLearned(Model.Context.Player, Model.Context) select new SpellViewModel(s) { Highlight = OnHighlight, ShowInfo = ShowInfo, AddAlwaysPreparedToName = false }); spells.AddRange(from s in Spellcasting.GetPrepared(Model.Context.Player, Model.Context) select new SpellViewModel(s) { Highlight = OnHighlight, ShowInfo = ShowInfo, AddAlwaysPreparedToName = false }); spells.Sort(); if (SpellcastingFeature.Preparation == OGL.Base.PreparationMode.ClassList) { spells.AddRange(from s in Spellcasting.GetCLassListRituals(SpellcastingFeature.PrepareableSpells ?? "false", Model.Context.Player, Model.Context) select new SpellViewModel(s) { Highlight = OnHighlight, ShowInfo = ShowInfo, AddAlwaysPreparedToName = false }); } else if (SpellcastingFeature.Preparation == OGL.Base.PreparationMode.Spellbook) { spells.AddRange(from s in Spellcasting.GetSpellbookRituals(Model.Context.Player, Model.Context) select new SpellViewModel(s) { Highlight = OnHighlight, ShowInfo = ShowInfo, AddAlwaysPreparedToName = false }); } UpdateSpells(); OnPropertyChanged(null); }
public SpellbookSpellsViewModel(PlayerViewModel model, SpellcastingFeature spellcastingFeature) : base(model, spellcastingFeature) { Title = spellcastingFeature.DisplayName; if (Title == null || Title == "") { Title = SpellcastingID; } Spellcasting = Model.Context.Player.GetSpellcasting(SpellcastingID); OnHighlight = new Command((par) => { Model.MakeHistory("Highlight"); Spellcasting.Highlight = (par as SpellViewModel)?.Name; foreach (SpellViewModel s in Spells) { s.IsHightlighted = false; } if (par is SpellViewModel svm) { svm.IsHightlighted = true; } OnPropertyChanged("Highlight"); Model.Save(); }); RemoveHighlight = new Command(() => { Model.MakeHistory("Highlight"); Spellcasting.Highlight = null; foreach (SpellViewModel s in Spells) { s.IsHightlighted = false; } OnPropertyChanged("Highlight"); Model.Save(); }); OnReduce = new Command((par) => { if (par is SpellSlotInfo s && s.Used < s.Slots) { if (last == s.Level) { s.Used++; Model.MakeHistory(s.SpellcastingID + "Slots" + s.Level); Model.Context.Player.SetSpellSlot(s.SpellcastingID, s.Level, s.Used); Model.Save(); (s as SpellSlotViewModel)?.UpdateUsed(); if (selected == s) { used = s.Used; OnPropertyChanged("Used"); } Model.UpdateSlots(this); } last = s.Level; } }); OnReset = new Command((par) => { if (par is SpellSlotInfo s) { s.Used = 0; Model.MakeHistory(s.SpellcastingID + "Slots" + s.Level); Model.Context.Player.SetSpellSlot(s.SpellcastingID, s.Level, s.Used); Model.Save(); (s as SpellSlotViewModel)?.UpdateUsed(); if (selected == s) { used = s.Used; OnPropertyChanged("Used"); } Model.UpdateSlots(this); } }); ResetAll = new Command(() => { IsBusy = true; Model.MakeHistory(); Model.Context.Player.ResetSpellSlots(SpellcastingID); Model.Save(); UpdateSlots(); used = 0; OnPropertyChanged("Used"); Model.UpdateSlots(this); IsBusy = false; }); ShowInfo = new Command(async(par) => { if (par is SpellViewModel svm) { if (svm.Spell is ModifiedSpell ms) { ms.Info = Model.Context.Player.GetAttack(ms, ms.differentAbility == OGL.Base.Ability.None ? SpellcastingFeature.SpellcastingAbility : ms.differentAbility); ms.Modifikations.AddRange(from f in Model.Context.Player.GetFeatures() where f is SpellModifyFeature && Utils.Matches(Model.Context, ms, ((SpellModifyFeature)f).Spells, null) select f); ms.Modifikations = ms.Modifikations.Distinct().ToList(); } await Navigation.PushAsync(InfoPage.Show(svm.Spell)); } }); spells = new List <SpellViewModel>(); spells.AddRange(from s in Spellcasting.GetLearned(Model.Context.Player, Model.Context) select new SpellViewModel(s) { Highlight = OnHighlight, ShowInfo = ShowInfo, AddAlwaysPreparedToName = false }); spells.AddRange(from s in Spellcasting.GetPrepared(Model.Context.Player, Model.Context) select new SpellViewModel(s) { Highlight = OnHighlight, ShowInfo = ShowInfo, AddAlwaysPreparedToName = false }); spells.Sort(); if (SpellcastingFeature.Preparation == OGL.Base.PreparationMode.ClassList) { spells.AddRange(from s in Spellcasting.GetCLassListRituals(SpellcastingFeature.PrepareableSpells ?? "false", Model.Context.Player, Model.Context) select new SpellViewModel(s) { Highlight = OnHighlight, ShowInfo = ShowInfo, AddAlwaysPreparedToName = false }); } else if (SpellcastingFeature.Preparation == OGL.Base.PreparationMode.Spellbook) { spells.AddRange(from s in Spellcasting.GetSpellbookRituals(Model.Context.Player, Model.Context) select new SpellViewModel(s) { Highlight = OnHighlight, ShowInfo = ShowInfo, AddAlwaysPreparedToName = false }); } UpdateSlots(); UpdateSpells(); }
private void BuildAttacks() { List <Possession> equip = new List <Possession>(); foreach (Possession pos in Program.Context.Player.GetItemsAndPossessions()) { if (pos.Count > 0 && pos.BaseItem != null && pos.BaseItem != "") { Item i = Program.Context.GetItem(pos.BaseItem, null); if (pos.Equipped != EquipSlot.None || i is Weapon || i is Armor || i is Shield) { equip.Add(pos); } } } equip.Sort(delegate(Possession t1, Possession t2) { if (t1.Hightlight && !t2.Hightlight) { return(-1); } else if (t2.Hightlight && !t1.Hightlight) { return(1); } else { if (!string.Equals(t1.Equipped, EquipSlot.None, StringComparison.OrdinalIgnoreCase) && string.Equals(t2.Equipped, EquipSlot.None, StringComparison.OrdinalIgnoreCase)) { return(-1); } else if (!string.Equals(t2.Equipped, EquipSlot.None, StringComparison.OrdinalIgnoreCase) && string.Equals(t1.Equipped, EquipSlot.None, StringComparison.OrdinalIgnoreCase)) { return(1); } else { return(t1.ToString().CompareTo(t2.ToString())); } } }); List <KeyValuePair <string, AttackInfo> > attackinfos = new List <KeyValuePair <string, AttackInfo> >(); List <SpellcastingFeature> spellcasts = new List <SpellcastingFeature>(from f in Program.Context.Player.GetFeatures() where f is SpellcastingFeature && ((SpellcastingFeature)f).SpellcastingID != "MULTICLASS" select(SpellcastingFeature) f); List <KeyValuePair <string, AttackInfo> > addattackinfos = new List <KeyValuePair <string, AttackInfo> >(); foreach (SpellcastingFeature scf in spellcasts) { Spellcasting sc = Program.Context.Player.GetSpellcasting(scf.SpellcastingID); foreach (Spell s in sc.GetLearned(Program.Context.Player, Program.Context)) { if (sc.Highlight != null && sc.Highlight != "" && s.Name.ToLowerInvariant() == sc.Highlight.ToLowerInvariant()) { AttackInfo ai = Program.Context.Player.GetAttack(s, scf.SpellcastingAbility); if (ai != null && ai.Damage != null && ai.Damage != "") { attackinfos.Add(new KeyValuePair <string, AttackInfo>(s.Name, ai)); } } else { AttackInfo ai = Program.Context.Player.GetAttack(s, scf.SpellcastingAbility); if (ai != null && ai.Damage != null && ai.Damage != "") { addattackinfos.Add(new KeyValuePair <string, AttackInfo>(s.Name, ai)); } } } //No prepared Cantrips, so whatever //foreach (Spell s in sc.GetPrepared(Program.Context.Player, Program.Context)) //{ // if (sc.Highlight != null && sc.Highlight != "" && s.Name.ToLowerInvariant() == sc.Highlight.ToLowerInvariant()) // { // AttackInfo ai = Program.Context.Player.GetAttack(s, scf.SpellcastingAbility); // if (ai != null && ai.Damage != null && ai.Damage != "") attackinfos.Add(new KeyValuePair<string, AttackInfo>(s.Name, ai)); // } // else // { // AttackInfo ai = Program.Context.Player.GetAttack(s, scf.SpellcastingAbility); // if (ai != null && ai.Damage != null && ai.Damage != "") addattackinfos.Add(new KeyValuePair<string, AttackInfo>(s.Name, ai)); // } //} //foreach (Spell s in sc.GetAdditionalClassSpells(Program.Context.Player, Program.Context)) //{ // if (sc.Highlight != null && sc.Highlight != "" && s.Name.ToLowerInvariant() == sc.Highlight.ToLowerInvariant()) // { // AttackInfo ai = Program.Context.Player.GetAttack(s, scf.SpellcastingAbility); // if (ai != null && ai.Damage != null && ai.Damage != "") attackinfos.Add(new KeyValuePair<string, AttackInfo>(s.Name, ai)); // } // else // { // AttackInfo ai = Program.Context.Player.GetAttack(s, scf.SpellcastingAbility); // if (ai != null && ai.Damage != null && ai.Damage != "") addattackinfos.Add(new KeyValuePair<string, AttackInfo>(s.Name, ai)); // } //} } foreach (Possession pos in equip) { IEnumerable <AttackInfo> ais = Program.Context.Player.GetAttack(pos); if (ais != null) { attackinfos.AddRange(ais.Select(ai => new KeyValuePair <string, AttackInfo>(pos.ToString() + (ai.AttackOptions.Count > 0 ? " (" + string.Join(", ", ai.AttackOptions) + " )" : ""), ai))); } } foreach (ModifiedSpell s in Program.Context.Player.GetBonusSpells(false)) { if (Utils.Matches(Program.Context, s, "Attack or Save", null)) { AttackInfo ai = Program.Context.Player.GetAttack(s, s.differentAbility); if (ai != null && ai.Damage != null && ai.Damage != "") { attackinfos.Add(new KeyValuePair <string, AttackInfo>(s.Name, ai)); } } } attackinfos.AddRange(addattackinfos); //attackinfos.OrderBy((a, b) => //{ // int oa = Program.Context.Player.AttackOrder.FindIndex(s => StringComparer.OrdinalIgnoreCase.Equals(a.Key, s)); // int ob = Program.Context.Player.AttackOrder.FindIndex(s => StringComparer.OrdinalIgnoreCase.Equals(b.Key, s)); // if (oa < 0) oa = int.MaxValue; // if (ob < 0) ob = int.MaxValue; // return oa.CompareTo(ob); //}); AttackOrder.Items.Clear(); foreach (var a in attackinfos.OrderBy(a => { int i = Program.Context.Player.AttackOrder.FindIndex(s => StringComparer.OrdinalIgnoreCase.Equals(a.Key, s)); return(i < 0 ? int.MaxValue : i); })) { AttackOrder.Items.Add(a); } }