/// <summary> /// Casting Logic. /// </summary> public static void Casting(Spell.SpellBase spellBase, Obj_AI_Base target, bool enabled = true) { if (spellBase == null || target == null || !enabled) { return; } if (spellBase.DontWaste() && ModesManager.LaneClear) { return; } if (spellBase.IsDangerDash() && target.CountAlliesInRange(1000) >= target.CountEnemiesInRange(1000) && (target.PredictPosition().UnderEnemyTurret() && Misc.SafeToDive || !target.PredictPosition().UnderEnemyTurret())) { spellBase.Cast(target); return; } if (spellBase.IsDangerDash()) { return; } if (spellBase.IsDash()) { spellBase.Cast(target.PredictPosition().Extend(Player.Instance, 300).To3D()); return; } if (spellBase.IsToggle()) { if (spellBase is Spell.Active) { if (spellBase.Handle.ToggleState != 2 && target.IsValidTarget(spellBase.Range)) { spellBase.Cast(); return; } if (spellBase.Handle.ToggleState == 2 && !target.IsValidTarget(spellBase.Range)) { spellBase.Cast(); return; } } else { if (spellBase.Handle.ToggleState != 2 && target.IsValidTarget(spellBase.Range)) { spellBase.Cast(target); return; } if (spellBase.Handle.ToggleState == 2 && !target.IsValidTarget(spellBase.Range)) { spellBase.Cast(Game.CursorPos); return; } } } if (spellBase is Spell.Active) { spellBase.Cast(); return; } if ((spellBase is Spell.Skillshot || spellBase is Spell.Targeted || spellBase is Spell.Ranged) && !(spellBase is Spell.Chargeable)) { spellBase.Cast(target); return; } if (spellBase is Spell.Chargeable) { var chargeable = spellBase as Spell.Chargeable; if (!chargeable.IsCharging) { chargeable.StartCharging(); return; } if (chargeable.IsInRange(target)) { chargeable.Cast(target); } } }
/// <summary> /// Casting Logic. /// </summary> public static void Casting(Spell.SpellBase spellBase, Obj_AI_Base target) { if (spellBase == null || target == null) { return; } if (spellBase.IsDash()) { spellBase.Cast(target.ServerPosition.Extend(Player.Instance, 200).To3D()); return; } if (spellBase.IsToggle()) { if (spellBase is Spell.Active) { if (spellBase.Handle.ToggleState != 2 && target.IsValidTarget(spellBase.Range)) { spellBase.Cast(); } if (spellBase.Handle.ToggleState == 2 && !target.IsValidTarget(spellBase.Range)) { spellBase.Cast(); } } else { if (spellBase.Handle.ToggleState != 2 && target.IsValidTarget(spellBase.Range)) { spellBase.Cast(target); } if (spellBase.Handle.ToggleState == 2 && !target.IsValidTarget(spellBase.Range)) { spellBase.Cast(Game.CursorPos); } } } if (spellBase is Spell.Active) { spellBase.Cast(); return; } if ((spellBase is Spell.Skillshot || spellBase is Spell.Targeted || spellBase is Spell.Ranged) && !(spellBase is Spell.Chargeable)) { spellBase.Cast(target); return; } if (spellBase is Spell.Chargeable) { var Chargeable = spellBase as Spell.Chargeable; if (!Chargeable.IsCharging) { Chargeable.StartCharging(); return; } if (Chargeable.IsInRange(target)) { Chargeable.Cast(target); } } }
/// <summary> /// Casting Logic. /// </summary> public static void Casting(Spell.SpellBase spellBase, Obj_AI_Base target, bool enabled = true) { if (spellBase == null || target == null || !enabled) { return; } if (spellBase.DontWaste() && ModesManager.CurrentMode == ModesManager.Modes.LaneClear || ModesManager.CurrentMode == ModesManager.Modes.Harass) { return; } if (spellBase.IsDangerDash() && target.CountAllyHeros(1000) >= target.CountEnemyHeros(1000) && ModesManager.CurrentMode != ModesManager.Modes.LaneClear && (target.PredictPosition().UnderEnemyTurret() && Misc.SafeToDive || !target.PredictPosition().UnderEnemyTurret())) { if (target.Position.IsSafe() && target.Position.SafeDive()) { spellBase.Cast(target); } return; } if (spellBase.IsDangerDash()) { return; } if (spellBase.IsDash()) { if (target.Distance(Player.Instance) > 400 && Player.Instance.PredictHealthPercent() > 50) { var chargeable = spellBase as Spell.Chargeable; if (chargeable != null) { if (!chargeable.IsCharging) { if (target.Position.IsSafe() && target.Position.SafeDive()) { chargeable.StartCharging(); } return; } if (chargeable.IsInRange(target)) { if (target.Position.IsSafe() && target.Position.SafeDive()) { chargeable.Cast(target); } return; } return; } var pos = target.PredictPosition().Extend(Player.Instance, 300).To3D(); if (pos.IsSafe() && pos.SafeDive()) { spellBase.Cast(target.PredictPosition().Extend(Player.Instance, 300).To3D()); } } else { var pos = Player.Instance.ServerPosition.Extend(ObjectsManager.AllySpawn, 300).To3D(); if (pos.IsSafe() && pos.SafeDive()) { spellBase.Cast(pos); } } return; } if (spellBase.IsToggle()) { if (spellBase is Spell.Active) { if (spellBase.Handle.ToggleState != 2 && target.IsValidTarget(spellBase.Range)) { spellBase.Cast(); return; } if (spellBase.Handle.ToggleState == 2 && !target.IsValidTarget(spellBase.Range)) { spellBase.Cast(); return; } } else { if (spellBase.Handle.ToggleState != 2 && target.IsValidTarget(spellBase.Range)) { spellBase.Cast(target); return; } if (spellBase.Handle.ToggleState == 2 && !target.IsValidTarget(spellBase.Range)) { spellBase.Cast(Game.CursorPos); return; } } } if (spellBase is Spell.Active) { spellBase.Cast(); return; } if ((spellBase is Spell.Skillshot || spellBase is Spell.Targeted || spellBase is Spell.Ranged) && !(spellBase is Spell.Chargeable)) { spellBase.Cast(target); return; } if (spellBase is Spell.Chargeable) { var chargeable = spellBase as Spell.Chargeable; if (!chargeable.IsCharging) { chargeable.StartCharging(); return; } if (chargeable.IsInRange(target)) { chargeable.Cast(target); } } }