public void RestartCurrentWave() { m_PSpawn.PlayerRespawn(); m_GController.SetPlayerSave(m_Player); m_GController.m_Player.GetComponent <PlayerController>().enabled = true; m_ESpawn.m_WaveNum = m_GController.m_TempWaveNum; m_ESpawn.AISpawn(); }
public void RestartCurrentWave() { m_PSpawn.PlayerRespawn(); m_GController.SetPlayerSave(m_Player); m_GController.m_Player.GetComponent <PlayerController>().enabled = true; m_ESpawn.m_WaveNum = m_GController.m_TempWaveNum; m_ESpawn.AISpawn(); }