// Update is called once per frame void Update() { if (lvlInstance) { if (!Player.GetInstance() && SpawnPlayer.GetInstance()) { SpawnPlayer.GetInstance().Spawn(player); } } }
// Update is called once per frame void Update() { if (lvlInstance) { if (!Player.GetInstance() && SpawnPlayer.GetInstance()) { SpawnPlayer.GetInstance().Spawn(player); } } }