Exemple #1
0
 //this bit of code was written by Matt Rix on /r/futile, but I put it into a method to make it more flixel-like
 public static bool CollidePlayer(FSprite obj1, Spaceman obj2)
 {
     Rect Obj1Rect = obj1.textureRect.CloneAndMultiply(obj1.scale).CloneAndOffset(obj1.x, obj1.y);
     Rect Obj2Rect = obj2.getRect().CloneAndMultiply(obj2.scale).CloneAndOffset(obj2.x, obj2.y);
     if (Obj1Rect.CheckIntersect(Obj2Rect) == true)
     {
         return true;
     }
     else {
         return false;
     }
 }