Exemple #1
0
    /// <summary>
    /// Raises the stop game event.
    /// </summary>
    protected override void OnStopGame()
    {
        // Disable colliders of all objects
        m_spaceman.GetComponent <Collider2D>().enabled = false;
        m_helmet.GetComponent <Collider2D>().enabled   = false;
        foreach (SpaceRock spaceRock in m_spaceRocks)
        {
            spaceRock.GetComponent <Collider2D>().enabled = false;
        }

        // Restore auto-rotation state
        Screen.autorotateToLandscapeLeft  = m_wasAutoRotateBeforeGame;
        Screen.autorotateToLandscapeRight = m_wasAutoRotateBeforeGame;
    }