Exemple #1
0
//  // Called every frame. 'delta' is the elapsed time since the previous frame.
//  public override void _Process(float delta)
//  {
//
//  }

    public void _on_Start_pressed()
    {
        GD.Print("StartPressed");
        spaceman.GiveControl();
        startMenu.Hide();
        animationPlayer.Play("FadeOut");
    }