public void PlayWalkUpSFX()
 {
     if (m_SwimState == SwimmingState.None || m_SwimState == SwimmingState.InShallowWater)
     {
         if (current_state != null && current_state.sfx != null)
         {
             SoundMananger.PlayWalkUpSFX(current_state.sfx[0]);
         }
     }
 }