public void PlayWalkUpSFX() { if (m_SwimState == SwimmingState.None || m_SwimState == SwimmingState.InShallowWater) { if (current_state != null && current_state.sfx != null) { SoundMananger.PlayWalkUpSFX(current_state.sfx[0]); } } }
public void PlayWalkUpSFX() { if (m_SwimState == SwimmingState.None || m_SwimState == SwimmingState.InShallowWater) { if (current_state != null && current_state.sfx != null) { SoundMananger.PlayWalkUpSFX(current_state.sfx[0]); } } }